(k2)
Kids, as dependents, often have more available money,
more "disposable income" for "discretionary
spending" than the responsible adults who are supporting them.
Where do kids get their money?
Gifts (birthdays, holidays, grandparents), allowances (often based on chores
done around the house), occasional outside work (babysitting, lawn mowing, snow
shoveling), part-time jobs, student loans.
Most parents willingly work hard and sacrifice for their kids.
Often, however, the parents are caught between the rising costs of necessities
and the increasing wants of their children: desires which are stimulated by
advertising specifically targeted at kids, dependents, relying on OPM for the
basics.
Money earned by their parents must go first to the costly necessities
of food, clothing, housing (including electricity, gas, water, garbage), transportation
(including car payments, insurance, repairs, gas), medical care, insurance,
school costs, credit card debts, and taxes. Economists point out that there's
a subtle shift going on today, which very few people recognize, that many people
feel less secure even as their prosperity seemingly increases, a "paradox
of prosperity."
Where do kids spend their money?
Most of their purchases are of consumables,
with repeat demand: entertainments such
as movies, videogames, music CDs, DVDs, concerts, toys, games, collectibles
(baseball cards, Yu-Gi-Oh!); foods such
as snacks, candy, colas, fast foods (pizza, burgers); cosmetics;
fads and fashion clothes.
Most of these are cheap within
a kid's purchasing power from allowances and small gifts. Phrases from earlier
eras, such as "penny candy" and "nickle-grabbers" and "nickle-and-dimed"
seem quaint and obsolete, now that CDs are $20, 1st run movies about $10, videogames
about $40-$50, collectibles and trading cards, $7-$10 a pack.
Portable music is a good example: Apple's iPod is a miracle
of technology and is relatively cheap ($200), within range of savings or a gift.
But, the seemingly-low cost of adding songs one at a time (.99) can be this
generation's "dollar grabbers." Most kids don't see this as a "luxury"
item, a fad driven by fashion, but it is, especially to elders who can remember
their own collections of 78s, 45s, 33s, 8-Tracks, cassettes, CDs, and DVDs --
now gathering dust.
IM and text messages by teenagers are another huge expense
in which the cost is "hidden"-- usually paid by parents who are forced
into buying higher-priced "family calling plans" or unlimited
plans. "For a teenager to send thousands of text messages a month
is not unusual," said John Johnson, a spokesman for Verizon Wireless. Last
month the company introduced an unlimited texting plan because even its highest
bundle of free text messages -- 5,000 a month -- wasn't enough.
Obviously, older teens and young adults will spend more than
pre-schoolers and early schoolers simply because they have more freedom, access,
and social activities.
Incoming college freshmen in 2004 spent an average of $1,200
for "school supplies" including dorm decorations, textbooks, electronics,
clothing and accesories: a $25 billion market according to the National Retail
Federation.
Obvious also is the great range of individual situations (by age, gender, personality,
and parental wealth). But, the bottom line is that such dependents -- from tots
to boomerangs -- have a lot of disposable income.
Advertisers view kids as
a three-way market:
(1) their own spending money ("disposable
income," "discretionary income"), most of this for immediate
gratification (candy, snacks, movies, affordable toys and games)
(2) the "pester power"
of kids asking their parents to buy something for them (usually more expensive
games or brand name clothes); or influencing the selection of household products
(foods, electronics, vacations);
(3) the long-term development of desires,
brand awareness ("When
I grow up I'm going to get a ...") and brand
loyalty (when kids grow up, they'll know and often buy the same household
products as their parents).
see: McNeal, in Kids
as Customers
Kids caught up in the lures of consumerism is not a uniquely
American problem.
In Japan, for example, "Shibuya
girls" -- the young trendy fashion-setters -- have a lot of money to
spend: "on average the girls have as much disposable income as salarymen,
the male office workers who spend much of their incomes on home and family.
Often the only offspring in their families, the teens have numerous pockets
to raid, not only those of their parents but also of their grandparents and
aunts and uncles, who in low-birthrate Japan may well not have children of their
own. As a result ... many girls as young as 11 have a monthly disposable income
of as much as 30,000 yen (about $260)."
In China ,for example, a new and growing
problem today is teen age anxiety about not being able to get everything
they want, to get all the goods promising success and happiness. Mark Magnier
reports: "Young people looking for some way to balance the materialism
find little comfort from a society that defines success in dollar signs, with
few nods to personal contentment, scholarship or ethical behavior. Religion,
a counterweight in many other societies, is discouraged by a Communist Party
wary of its potential to galvanize political opposition."
In The
$100 Billion Allowance: Accessing the Global Teen Market by Elissa
Moses, this advertising researcher surveyed the buying habits of teen agers
worldwide. According to her, American middle-class teen agers rank 6th
in individual spending (Norway is #1, Sweden #2), but,
in aggregate, [America] spends the most ($27 billion). Here, India is
#2 at $16 billion, Brazil #3 at $15 billion.
In poorer countries, much of this spending goes for inexpensive
sweets and snacks in contrast to richer countries where more expensive games
and clothes are bought. In America, most of this spending money, discretionary
income, comes from allowances, birthday and holiday gifts, and from part-time
minimum-wage jobs.