| Some
new ad venues and recent techniques:
|
|
Product Placement
embedded within the scripts or backgrounds
of movies, TV, music, videogames, webisodes, and comic books as part of the program
CW uses Cwickies and
"content wrap."
Word-of-Mouth ("buzz") or "guerrilla"
promotion" ("cool kids" secretly paid off, or given
gifts, to use and promote products, acting as local "Advisors"
or "Reps."
Viral Marketing (online)
ads inserted into blogs, web logs, chat, and IM ( "spim"
within instant messages ), as if they were unpaid endorsements; and "cute"
or "cool" online items -- jokes, games, or pictures -- you can
forward to friends.
Social Networks
(MySpace, Facebook,
Takkle, WePlay)
Ads on Mobile Phones
Audience Participation
Widgets -- on Google
Virtual Ads, on Second Life
New Venues:
in the Home
PBS - for preschoolers
PBS - for Poopy Pants
in School & Church
in Sports
in the Office,Videosnacking
See also
Online Attention-Getters
New
Marketing Techniques (PDF)
Bud.TV
For current examples:
www.Commercialalert.org
Google key words: ads, advertising, commercialism,
kids, schools
Return to:
Kids | ABCs of TV
Ads | Home |
Today, every time you fill out a form it goes
into a computer data base. Every time you buy something with a
credit card, order a book or a product online, join a club, use a local
grocery store card, subscribe to a magazine, or even live in an affluent
zip code area, more information about you is being collected and stored
in a data base used by advertisers.
The parents of a new baby can expect a flood of baby product ads, coupons,
and samples soon after the official birth notice is published. So also,
wedding announcements will trigger ads for household products. After a
funeral, survivors will soon be the target audience for various memorials,
products and services.
In high school, for example, if you take the SAT tests, you will soon
be on targeted mailing lists for private schools and colleges seeking
new customers: often these private schools inflate their tuition
prices, so they can offer discounts -- i.e. "give scholarships"
-- a form of flattery -- to lure students.
In 2002, "No Child Left Behind" law provided the military with
students' home addresses and telephone numbers. It also guaranteed in-school
military recruiting, "that any school that allows college or job
recruiters on campus must make the same provision for the military."
By 2005, the Pentagon had outsourced its data collection to a private
marketing company.
Television ads, before 1982, used to be limited voluntarily to
9.5 minutes an hour, under a code by broadcasters who feared stricter
federal regulation, Then, came the "Reagan Revolution" and the
conservatives dismantled most of the consumer protection regulations,
including restrictions on ads directed at kids, and limits on TV advertising
time. Thus, by 2007, prime time network TV ads averaged nearly 20 minutes
an hour, almost double the number of ads. Often, there are many
more ads in the off-hours (late movies) and on cable TV, such as MTV,
USA, Lifeline.
Radio commercials, until federal regulations were abolished, were
limited to 18 minutes per hour, usually in 2 minute groupings (ad breaks
- with 3 or 4 ads, each :30 seconds) between songs or programming. By
2004, most stations had 25 minutes of ads an hour. Ad breaks, for
example, on some programs have been clocked at 19 minutes, with 30 separate
commercials jammed together.
Telemarketers (and their computer-generated phone calls and recorded
messages) were partially stopped in 2003 by putting private phone
numbers on the list at www.donotcall.gov
(Charities and some business were exempt from the rule.) However,
by 2006, over 2 million consumer complaints had been received by the small
staff of FTC regulators -- who were able to file 6 lawsuits.
Direct mail (often called junk mail) is the oldest and most
sophisticated user of data bases; but, recently online technology has
made greater advancements in more precisely identifying specific target
audiences.
Online Techniques: to keep up with the latest and most sophisticated, use the blog from Wired magazine. (But here, below, are some basics.)
Spam. Nearly every time you make an online visit to any .com website,
your computer will get an electronic cookie -- often a dozen or
more -- linking you to a data base which can be used later to send computer-generated
spam to you.
If you download free programs, it's likely that some spyware
(or adware) programs will also sneak into your computer, either
to create pop-up ads or to insert data-collection programs to send information
from your computer to advertisers. Some websites have mousetraps which lead to a whole maze or series of pop-up ads (which all put cookies
on your machine) when you click the Back button or try to exit. Debra
Bowen (D-California) introducing her bill (SB 12) banning spam, wrote:
"Spamming costs American businesses an estimated $8.9 billion a year,
and by 2007 the average e-mail user will get 3,900 pieces of spam."
As the popularity of MySpace, Facebook, and
YouTube grows among young consumers, advertisers find new ways
to target them: "The first companies to make the leap and advertise
on these sites were movie studios, carmakers and others selling things
of inherent interest to young people. Companies with more mundane products
to pitch have had to work to create something that will get people talking
online. Anywhere there are audiences -- "eyeballs' -- potential customers
-- advertising will be there, even in the virtual worlds such as
Second Life."
By late 2007, MySpace was ready: "The social networking companies see those pages as a lush target for advertisers — if only they could customize the ads. Although Internet companies have talked about specifically aiming their ads since the inception of the Web, so far advertising on social networks has been characterized by mass-marketed pitches for mortgages and online dating sites.
But MySpace, the Web’s largest social network and one of the most trafficked sites on the Internet, says that after experimenting with technology over the last six months it can tailor ads to the personal information that its 110 million active users leave on their profile pages"
"Add this to the endangered list: blank spaces."
The New York Times (January 15, 2007) reported:"Advertisers seem
determined to fill every last one of them. Supermarket eggs have been
stamped with the names of CBS television shows. Subway turnstiles bear
messages from Geico auto insurance. Chinese food cartons promote Continental
Airways. US Airways is selling ads on motion sickness bags. And the trays
used in airport security lines have been hawking Rolodexes.... More is
on the horizon." Air travelers know this: "This
Air Sickness Bag Is Brought to You By..."
Word of Mouth |
Viral Marketing | Product Placement
| School | Sports |
Product Placement (Wikipedia
definition: PRODUCT
PLACEMENT )
Product placement embedded within the scripts or backgrounds of movies
have been with us for a half century, but have increased within the past generation
as more movie studios have been bought up by a few mega-corporations which are
often referred to in a folksy metaphor, as "a family of companies"
which also own the product producers and the media distributors.The NBC-TV network,
for example, has a "parent company" (General Electric) and a
"sister company" (Universal). So don't be surprised when products
made by GE (and its many "children") appear in Universal movies, and
NBC-TV has a lot of celebrity interviews and "news" about the stars
of the Universal movies soon to be released.
Not only brand name products, but also related behaviors are embedded. Cigarette ads are now banned, but tobacco companies still can get movies to show glamorous characters -- especially role-models, cool actors and current celebrities -- smoking. Less controversial, but still widespread and effective, are the clothing styles, cars, and localeswhich are featured because of deliberate product placement.
A recent study "found that viewers from
15 to 34 are the most accepting of product placement and are more likely than
other viewers to try brands they have noticed on television."
Advertisers are constantly trying new ways of getting ads into the programming
so that you won't get away from the set or click on
the remote when ads appear.
Product placements have also infiltrated television programs,
music videos (e.g within MTV
videos, within tie-in books series,
within comic books, within
fake commercials as movie trailers, within webisodes, and advergames
( e.g. Barbie for girls, and Army Recruiting's battle-simulation
games for boys), and linked to iTunes to reach the youth market. "Enough
already!" said Patt Morrison, after viewing the ad-laden movie "Cars."
Such covert advertising (such as paying hip hop singers
to insert "Big Mac" ads into their lyrics) is
"The
pitch that you won't see coming."
Furthermore, expensive luxury items (such
as brand name handbags) are now targeting young girls in their ad campaigns.
Clayton Collins writes, about the new in-game ads:
"Though many games are targeted to older teens, members of the age
12-to-17 set are most likely to play, according to one 2004 study.
Much more in-game
advertising is on the way."In-game advertising
is here to stay, and will increase as more games and platforms hook up to the
Internet," says Jeff Greenfield, executive vice president of 1st Approach,
a marketing firm in Dover, N.H. "Gamers love the reality, and brands
are excited about reaching their core demographic." It's a willing audience.
"This new generation of consumers does not consider its experiences 'authentic'
unless advertising is involved," says Mario Almonte, a vice president
at Herman Associates, a public relations firm in New York."
Time (June 28, 2004) magazines' article "Pitching
it to Kids" surveys the issue, focusing on the online games (Neopets.com)
and the ongoing controversy about the ethical issues targeting young children
as consumers.
In "Cathy's Book: If Found Call (650) 266-8233,"
a young adult novel that will be published in Septembe [2006], the spunky eponymous
heroine talks about wearing a "a killer coat of Lipslicks in 'Daring.'
... Lipslicks is a line of lip gloss made by Cover Girl owned by the consumer
products giant Procter & Gamble, has neither paid the publisher nor the
book's authors for the privilege of having their makeup showcased in the novel.
But Procter will promote the book on Beinggirl.com."
In October, 2006, a new TV network - CW - was created, from a merger
of WB and UPN existing shows (such as "Gilmore Girls,"7th Heaven")
and interactive techniques (like You-Tube and MySpace) designed to appeal to
the 18-to-34-year-old audience, using ads called "the
cws" -- content wraps -- instead of traditional commercial breaks.
In June, 2008, the New York Times, noted another variation of product placement called "branded entertainment":
Word of Mouth (Wikipedia definition:
WORD-OF-MOUTH
)
Some personal gimmicks (
body ads) are easily recognizable as being commercial in intent,
comparable to the old-fashioned "sandwich signs" carried in the crowds
on the sidewalk. But. other tactics are more subtle: including
artificial word-of-mouth (Word of mouse?) ads inserted into
blogs, web logs, and IM (called "spim" within
instant messages), pretending to be honest, unpaid endorsements.
An old tactic, still used in city subways and crowded busses, is a team of "average
people" who talk to each other loudly enough to be "overheard,"
praising a product (often for new stores, movies, or temporary events), then
move to another subway car, or exit to catch another bus, to repeat the tactic.
Local "reps": a few high status students ("leaders"
- often athletes) are given free samples, product gifts, clothes, shoes, movie
or concert passes. Often self-centered, these students are flattered by "being
recognized" as trend-setters, and often unaware (or deny) that they are
being used to market to others.
Viral Marketing (Wikipedeia
definition: VIRAL
MARKETING )
Favorable comments and product praise are inserted into
blogs, web logs, chat, and IM ( "spim" within instant messages
), as if they were genuine unpaid endorsements. "Cute" or "cool"
online items -- jokes, games, or pictures -- are created, suggesting that you
can forward to your friends.
TV Newsrooms Air the Darndest Things (Advertising
Age, September 11, 2006):
" Should "viral" videos, produced and placed online by marketers
but circulated by amused viewers, be labeled as advertising? Commercial
Alert says yes, and the Center for Digital Democracy agrees that "marketer-generated
viral video violates consumer privacy." The videos, often posted on
social networking sites, "are not identified as commercial speech"
and it's "often difficult to establish who is behind" them. On
November 6, 2006, the U.S. Federal Trade Commission will host hearings on "Protecting
Consumers in the Next Tech-ade." According to AdAge, "The biggest
worry ... is that viral videos, much like video news releases, are blurring
ethical lines. In August, a video produced by TaxBrain aired on local news
broadcasts in a stunning 125 U.S. markets across the country. The video showed
a man trying to make off with a race car before being stopped and shoved to
the ground by security at the racetrack. ... Tracey Watkowski, assistant news
director at San Francisco ABC affiliate KGO, one of the stations that reported
on the incident, called the incident -- and the use of that type of marketing
-- 'despicable.'"
School & Church
In high school, for example, if you take the SAT tests, you
will soon be on targeted mailing lists for private schools and colleges seeking
new customers: often these private schools inflate their tuition prices,
so they can offer discounts -- i.e. "give scholarships"
-- a form of flattery -- to lure students. For much more on this, see:
James Twitchell,
Branded Nation (2004) "School Daze" (pp.109-193)
In 2002, "No Child Left Behind" law provided
the military with students' home addresses and telephone numbers. It also guaranteed
in-school military recruiting, "that any school that
allows college or job recruiters on campus must make the same provision for
the military."
By 2005, the Pentagon had outsourced its data collection
to a private marketing company because "The Army and the Marine
Corps are having difficulty meeting monthly recruiting goals as images of war
broadcast daily from Iraq discourage young people who might otherwise be eager
to join the military. Pentagon officials are increasingly worried that the national
recruiting downturn is not a short-term slump but a long-term crisis threatening
the viability of the all-volunteer military. One particular problem, Pentagon
officials said, is that many parents are advising their children against joining
the military, fearing a deployment to Iraq."
Sports
Advertising on ski slopes.
on Kentucky Derby jockies,
college basketball backboards, and (almost) on MLB
bases. Even
churches. on NASCAR cars,
February 14, 2007: Chicago Cubs
to put ads in the Ivy at Wrigley Field !
"Raging
Cow to be marketed through teens' Web logs."
Dallas Morning News. 3/30/03 By Alan Goldstein:
"Looking to create a nationwide buzz, Dr Pepper/Seven Up Inc. wants young
people to help spread the word over the Web. Over the next three months, the unit
of Cadbury Schweppes PLC plans to provide samples of the sweetened drink, Raging
Cow, to hundreds of writers of Web logs that appeal to teens and young adults.
"To us, it's about the magic of word-of-mouth," said Andrew Springate,
director of brand marketing for Plano,Texas-based Dr Pepper/Seven Up. "Teens
want to discover everything. We give them a sneak preview."
"Commercial
Tie-Ins, Product Promos Invade MTV"
Los Angles Times (3/31/03) By Jeff Leeds:
"In her recent music video, rapper Ms. Jade is serving on a dark city street
to the beat of her song "Ching, Ching." She's behind the wheel of a
sparkling, tank-sized Hummer H2, as is a rival racing alongside. The Hummers seem
to get as much screen time as Ms. Jade. That bit of product placement cost the
Hummer's manufacturer, General Motors Corp., some $300,000 - more than half the
expense of the video produced by Interscope Records. It also represented another
win for record labels in the catch-me-if-you-can game they're playing with MTV,
which has prohibited advertising in videos. Major record companies, strapped for
cash amid flagging CD sales have been defying MTV, teaming up with advertisers
willing to help finance costly videos in exchange for product viability.
In the past, MTV screeners - worried that the cable channels
savy teen and young adult audience would rebel against that kind of selling
- have forced labels to blur images of products or logos that found their way
into videos. But "Ching,Ching" and other clips financed in part by
corporate sponsors have sneaked in under the radar.... Some in the music industry
believe that it's just a matter of time before the music video turns into a
powerful sales tool not only for musicians but for almost anything they might
drive, wear, eat or blow up in a clip.... labels can also side-step MTV restrictions
by placing an artist's song in a TV commercial for a particular product and
then replicating the ad's feel in a music video, though without showing the
product. The goal: to build an association in the viewer's mind."
"Roxy
Girl makes surf clothes and now books. Not everyone appreciates the tie-in."
Los Angeles Times (4/5/03) by Bettijane Levine:
"Roxy Girl, one of the hottest labels in girls' fashions, makes sweetly sexy,
surfer-centric sportswear along with almost everything else a beach bunny would
need: hats, glasses, totes, watches, sandals. Now the firm has come up with the
ultimate brand-name accessory: preteen reading with the Roxy Girl label. It's
the first time a clothing company has ventured into the literary field.... It's
all so subtle. Even with the Roxy Girl name and heart-shaped logo on the front
and back covers, it's hard to tell from looking at them that these novels of love
and life among adolescent surfers are actually stealth advertisements.
'It's insidious and subversive,' says Alissa Quart, author of
the recent Branded:The Buying and Selling of Teenagers. 'There
should be a different way of creating characters in literature rather than generating
them from a brand name. There's a multibillion dollar industry out there feeding
off America's teens. The whole idea is repellent. If you're a 9-year-old today,
you're entering a world where nothing you encounter is pure or generic. Everything
is labeled and smacks of commerce."
Advertisers
Use Online Games to Entice Customers
By Ellen Edwards | Washington Post | Jan.26, 2003
"... People skip the TV commercials but they are absolutely
absorbed in games. With research, you can find out the type of people who are
playing, and they're paying attention. There is very little evidence that people
playing games are multitasking. And that's what marketers are interested in
-- capturing their attention. "
Gaming is so big that it is now being tracked by at least two competing companies
-- Nielsen/NetRatings and Comscore Media Metrix. Carolyn Clark, a senior NetRatings
analyst, said that the company just started tracking games but that in the last
few months Candystand.com, a LifeSaver candy game, is consistently getting more
than I million unique visitors each month.
Candystand fulfills the first promise of advergames -- brand awareness. "You
can engage people in your brand for 15 to 20 minutes," said Ya-Ya Media's
Ferrazzi. "And there's greater retention when its interactive. Your cost
per minute is also significantly lower than it is for a broadcast ad. Plus you
reach the youth demographic."
Comscore Media Metrix's research shows that 59 percent of boys ages 13 to 17
who go online head to game sites. It's 62 percent for young men 18 to 24. For
women the biggest group of game players is between the ages of 45 and 54. And
that, analysts conclude, is an important indicator that games are going beyond
kids.
Through advergames, companies can collect a database of personal
information that allows them to "build a dialogue" with adult consumers.
What that means is you register to play a higher level of the game, or you fill
out a survey, or you enter your score in a sweepstakes -- and they get your
age, your location and your e-mail address. They know where you live. The "dialogue"
consists of sending consumers advertising e-mails.
By federal law, advertisers are not allowed to collect information from kids
younger than 13. But there's no prohibition against collecting information from
their parents. If a child is playing advergames on the Hot Wheels site and wants
to register for its Birthday Club, his parents must provide name, address, e-mail
address abd birth dates -- for both parent and child.
Advergames also have the advantage of spreading by what one
marketer calls "word of mouse." You like a game, so you e-mail it
to a friend. They might get the game, or a link to the game site -- always with
an ad. At virtually no cost to the marketer, the consumer is doing the work
for them.
A Game for Every Market
When Mattel launched "My Scene" Barbie in November, the television
commercials focused only on the dolls -- no cute little girls playing with them.
This is Barbie with a bare belly and cell phone, Barbie aimed at older girls,
ages 7 to 12, the ones already instant-messaging.
In the first ad, Barbie is in a cab yakking on her cell. A cute guy flags the
cab down as she gets out. But -- OH, NO! She realizes as the cab pulls away
that her prize possession, her very lifeline -- her cell phone -- is still in
it.
"To Be Continued," ends the television ad.
But it's continued only on myscene.com. This is a "webisode" of the
commercial, explains Cynthia Rapp, vice president of consumer products, creative,
for Barbie. When a girl goes to myscene.com, as 1million or so have done each
month since the campaign began, they can view the second of what will be 12
"webisodes."
"This is the most integrated product and advertising campaign we have done,"
said Patrick Shandrick, a senior marketing manager at Mattel.
The campaign is new enough that there are no final numbers,
but said Rapp, "All indications are that we are hitting the target"
for sales.
And the girls do their part through viral marketing. They can
send e-cards to friends online. Girls also follow the three friends in their
"blogs," or Web logs, journals that have new entries all the time.
The flip side of the very girl-oriented myscene.com is americasarmy.com,
the recruiting site of the U.S. Army. Visitors -- 90 percent of whom are male
-- play a realistic shoot-'em-up game that the Army hopes will get them to think
about enlisting.
Since it went online July 4, nearly 800,000 visitors have logged 6 million hours
of play, according to the game's creator, Col. Casey Wardynski, director of
the Army's Office of Economic and Manpower Analysis. Site traffic is heaviest
on school holidays and after school hours, Wardynski said.
The game was created, he said, because recruiting was so expensive. "We're
hoping with game technology we can get the cost way down." The goal is
modest -- all the Army needs is 200 recruits in 12 months to break even, and
according to Wardynski, it's on target to meet that goal.
But the Army is also planting seeds for the future. "Some of the kids who
play it are four years away from joining," he said. "They are 15,
16, 17. We want to put the Army in the set of things they are thinking about...."
Decision Space
Time (April 10, 2006) "Real American Heroes - Six Inches Tall"
reported: "Faced by a dwindling number of volunteers, the U.S. military
is adding a new recruitment tactic: aiming young. Real Heroes, a line
of Army-authorized toy soldiers modeled on Iraq and Afghanistan war veterans,
is expected in stores this June, selling for $12.99 each. The first four 6-in.-tall
dolls--offshoots of a Pentagon-backed video game called America's Army--are
based on four real soldiers, all still serving, who have recently earned Bronze
or Silver Stars. " We wanted folks who look close enough in age and background
to what we call the prime market: potential soldiers," says Colonel Casey
Wardnyski, who is overseeing the America's Army project, budget at
$50 million, including $3 million earmarked for merchandising...."We don't
expect young people to join the Army because of a toy, but we want to get in
their decision space -- and for that you have to be in pop culture."
The Pentagon Invades
Your Xbox: Propaganda in the Latest Video Games
A new and powerful form of propaganda aims to indoctrinate young video gamers.
By Nick Turse Los Angeles Times December 14, 2003
Nick Turse is a doctoral student in the program for the history and ethics
of public health and medicine in the Mailman School of Public Health at Columbia
University.
NEW YORK In 1998, the band Rage Against the Machine decried "the
thin line between entertainment and war." Today, even that thin line is
in danger of vanishing.
In a new twist on President Eisenhower's concept of a "military-industrial
complex," a "military-entertainment complex" has sprung up to
feed both the military's desire for high-tech training techniques and the entertainment
industry's desire to bring out ever-more-realistic computer and video combat
games. Through video games, the military and its partners in academia and the
entertainment industry are creating an arm of media culture geared toward preparing
young Americans for armed conflict.
Such cooperation wasn't always the order of the day. In the late 1980s, the
creators of the combat-simulator video game M1 Tank Platoon weren't allowed
by the Army to even set foot inside an actual tank. But by 1997, everything
had changed. That was the year the Marine Corps signed a deal with MÄK
Technologies to create the first combat-simulation video game "to be co-funded
and co-developed" by the Department of Defense and the entertainment industry.
A year later, the Army signed a contract with MÄK to develop a sequel to
its commercial tank simulation game "Spearhead" for use by the U.S.
Army Armor Center and School and the Army's Mounted Maneuver Battle Lab. The
military has been gaming ever since. Some examples:
In 2001, the Department of Defense drafted the video game "Tom
Clancy's Rainbow Six: Rogue Spear" into service to train military personnel
in how to conduct small unit operations in urban terrain.
In 2002, the Army launched "America's Army," a training
and combat video game developed at the Naval Postgraduate School with the assistance
of entertainment and gaming industry stalwarts including Epic Games and the
THX Division of Lucasfilm Ltd. The game, which is free to potential recruits
either online or at recruiting stations, cost taxpayers between $6 million and
$8 million. It has been, in the Army's eyes, a huge success, becoming one of
the five most popular video games played online.
This year, a sequel to "Rogue Spear," "Rainbow Six:
Raven Shield," was adopted by the Army to test soldiers' skills. The Army
also signed a $3.5-million deal with There Inc. to create a virtual environment
for warfare-simulation training. One project already underway is the creation
of a virtual Kuwait that can be used to train personnel to anticipate and defend
against an attack on the U.S. Embassy in Kuwait City.
The Navy, not wanting to be out of the action, assisted Sony in
producing the video game "SOCOM II: U.S. Navy SEALs," which was released
this year.
Though initially the Pentagon saw in the video game industry only a means of
training young, computer-savvy recruits more effectively, the mission has evolved
into a two-way street in which the military has embraced entertainment titles
at the same time the entertainment industry has embraced the military.
"Kuma: War," developed by newcomer Kuma Reality Games in cooperation
with the Department of Defense and slated for general release next year, is
being billed as the first shooter game that will allow players to re-create
actual military missions, such as the raid that killed Saddam Hussein's two
sons. Each combat assignment will be introduced by television footage and a
cable news-style anchor. Kuma boasts a team of military veteran advisors, who
"
make sure the missions
are as realistic as possible."
A retired Marine Corps major general leads the company's military advisory board.
Next year will also mark the release of the next generation in militarized war
games: "Full Spectrum Warrior" a video game for Microsoft's
Xbox system. The game is a realistic combat simulator that allows the gamer
to act as an Army light infantry squad leader conducting operations in the invented
nation of "Tazikhstan
a haven for terrorists and extremists."
And "Full Spectrum Warrior" is not just any old military-themed video
game. It was developed under the watchful eye of personnel at the Army's Infantry
School at Ft. Benning, Ga., and is actually a revamped version of "Full
Spectrum Command," a PC game/combat simulator used by the military to teach
the fundamentals of commanding a light infantry company in urban environments.
Thus, unlike other shoot-'em-ups that use violent imagery and military themes
strictly for entertainment purposes, "Full Spectrum Warrior's" pedigree
is that of a combat learning tool.
The "Full Spectrum" games emerged from a new kind of partnership being
forged at the Institute for Creative Technologies, a $45-million joint Army/USC
venture designed to link up the military with academia and the entertainment
and video game industries. In addition to creating "Full Spectrum Command"
and "Full Spectrum Warrior," the institute is involved in a number
of other military projects. These include "Advanced Leadership Training
Simulation," a partnership between the institute and entertainment giant
Paramount Pictures designed for training soldiers in crisis management and leadership
skills; and "Think Like a Commander," a collaboration among the Army,
the Hollywood filmmaking community and USC researchers designed to "support
leadership development for U.S. Army soldiers" through software applications.
With military spending budgeted at nearly $400 billion in 2004, a video game
industry generating more than $10 billion a year, a transnational entertainment
and media industry with annual revenues of some $479 billion, and no public
outcry over the militarization of popular culture, the future of such collaborations
seems assured. Can the day be far off when the Department of Defense gets a
producer credit for a Paramount film and Kuma Reality Games is granted office
space in the Pentagon?
Before that happens, we need to start analyzing the effects of blurring the
lines between war and entertainment. With more and more "toys" that
double as combat teaching tools, we are subjecting youth to a new and powerful
form of propaganda. This is less a matter of simple military indoctrination
than near immersion in a virtual world of war where armed conflict is not the
last, but the first and indeed the only resort. The new military-entertainment
complex's games may help to produce great battlefield decision makers, but they
strike from debate the most crucial decisions young people can make in regard
to the morality of a war choosing whether or not to fight and for what
cause. | Top
Enjoy the video game? Then join the Army.
By Patrik Jonsson | The Christian Science Monitor | Sept.19, 2006
This summer, Matt and Doug Stanbro, two brothers from Chelsea, Ala., traded
in their game controllers for M-16 rifles. They're two of hundreds, perhaps
thousands, of American teenagers inspired by a "shoot'em-up" video
game to join the Army.
On the same day the brothers graduated from basic training last week, the Pentagon
released the latest version of "America's Army," the combat-style
video game.
"I never really thought about the military at all before I started playing
this game," says Pfc. Doug Stanbro in a phone interview from Fort Jackson,
S.C.
With more than 3,000 US soldier deaths in Iraq and Afghanistan since 9/11, the
use of a video game and incentives such as free iPods to recruit replacements
is a strategy that critics call misguided, even abhorrent. But for the Pentagon,
"America's Army" is proving a potent way to communicate military values
directly to the messy bedrooms where teens hang out.
"America's Army" is "a sort of virtual test drive," says
its creator, Col. Casey Wardynski. "What we are looking to communicate
is the ethos of being a soldier ... leadership, teamwork, values, structure."
In a recent informal survey of recruits at Fort Benning, Ga., which was conducted
by the Army's video-game development team, about 60 percent of recruits said
they've played "America's Army" more than five times a week. Four
out of 100 said they'd joined the Army specifically because of the game. Nationwide,
the game counts some 7.5 million registered users, making it one of the Top
5 online PC games.
The Army announced earlier this month it expects to exceed its 80,000 recruiting
quota this year after missing it in 2005 for the first time since 1999, and
officials say a range of recruitment tweaks - including easing up on the tattoo
policy and up to $40,000 signing bonuses - have played a role. But few other
ideas have been as effective in galvanizing potential recruits as "America's
Army."
"The idea was to create a game to get the word out about the Army, and
we would make it fun because the Army is fun, and we'll get it right in their
living rooms where they're already operating every day," says Col. Randy
Zeegers, a military-protocol expert on "America's Army" development
team.
Released in late 1992, the game has gone through several iterations. Still available
for free for the PC, it's now available for $19.99 for the Xbox and PlayStation.
The new version includes digitized commentary from "Real Heroes" -
a group of veterans from the war on terror picked by the Army to become modern-day
Sergeant Yorks. Those soldiers will be available as action figures for the upcoming
holiday shopping season.
Unlike many "shooter" games that require pistons for thumbs, "America's
Army" is less about racking up kills and more about building skills, players
say. And once the battle erupts, survival is difficult. To make a hit, for example,
a player has to not just aim but synchronize his shooting to his breathing -
just like with a real rifle. The main idea is to develop skills that move the
player from lowly grunt to decorated Green Beret.
"When you shoot someone, it's not glorified," says Sgt. Jerry Wolford,
a Silver Star recipient for combat valor who is now digitized into the game
as a "Real Hero."
But critics say such games are a disingenuous way to tempt children as young
as 12 who have little capacity for understanding the dark side of soldiering.
"It's the 21st-century version of a John Wayne movie," says Winslow
Wheeler, a military expert at the Center for Defense Information in Washington.
"Because they don't show people's best friends getting their arms blown
off ... these kinds of games can be very deceptive."
Some military experts also say that recruiting gambits like MySpace.com advertisements
and video games are indicative of an Army scraping the bottom of its working-class
recruiting pool. Nearly 40 percent of recruits now score in the bottom half
of the Army's own aptitude test, according to David Chu, undersecretary of Defense
for personnel and readiness. More high school dropouts are now recruited than
five years ago. There are fewer "washouts," meaning the Army is holding
on to more borderline soldiers, critics say.
The upshot, says military sociologist Charles Moskos of Northwestern University
in Evanston, Ill., is that the Pentagon and Congress should be aiming higher
than recruiting by video game. By drastically changing recruitment benefits
to pay off college loans, he says - and even offering short-term enlistments
- the Army could tap into the 1.2 million college graduates looking for work
every year, few of whom now enlist.
"If we enlist 10 percent of college graduates, all our recruiting woes
would be over," says Mr. Moskos. "Twenty percent of my students said
they'd consider the Army with the right benefits."
But if the Army needs athletes and high-tech wizards from middle-class America,
they did find them in Matt and Doug Stanbro. Though the brothers are very different
- Doug is a football letterman, Matt a self-described computer geek -they say
"America's Army" had a common appeal. They spent nights playing games
with their friends, barking orders through headsets. They say the game prepared
them at least in part for what the real Army embodied.
On the other hand, they acknowledge, some things can only be learned by crawling
through the South Carolina woods with a rifle: Poison ivy, for one, doesn't
translate well to the screen, Matt says.
Copyright © 2006 The Christian Science Monitor. Top
Ads Enter the Fantasy World
of Video Games
As the popularity of digital entertainment grows,
advertisers are putting real messages on virtual billboards.
By Julie Tamaki | Los Angeles Times | October 16, 2005
Set 30,000 years into the future, the video game Anarchy Online seems an unlikely
place to see billboards advertising the newest CD by Motley Crue or the "Family
Guy" on DVD.
But such ads are increasingly showing up in the virtual realm of video games as
corporations pursue potential customers into their escapist fantasies.
With growing numbers of young men spending their spare time playing video games
instead of watching television, some advertising companies have begun specializing
in infiltrating digital entertainment. They are pioneering the use of in-game
billboards and product placement, which some experts say could increase significantly
in coming years.
"TV ratings among males 18 to 34 have declined specifically due to video
games," said Michael Goodman, a senior analyst at research firm Yankee Group
in Boston. He estimates the market for in-game advertising will reach $562 million
by 2009, up from just $34 million last year.
The importance of the burgeoning market was evident last month in Los Angeles
when about half a dozen game publishers including Electronic Arts Inc. and Ubisoft
Entertainment outlined their coming titles to an audience of advertisers and entertainment
executives at a marketing event known as the L.A. Office RoadShow. The show, traditionally
tailored to the television, film and movie industries, hosted its first video
game day this year.
"We just got to the point where we had to get involved in gaming," said
Mitch Litvak, the event's founder. "In the marketing community it's so important
to reach that audience for specific brands that if we didn't do it, someone else
would have."
Some video game makers are eagerly exploring the financial opportunities created
by allowing advertising to appear in their fantasy worlds, noting that the additional
revenue can help cover the millions of dollars it costs to develop a cutting-edge
title.
The publisher of Anarchy Online, Funcom, has used revenue from billboards in Anarchy
Online to subsidize a basic version of the game for free over the Internet, said
Terri Perkins, a Funcom product manager. It also has used the money to develop
expansions to the Anarchy Online fantasy world that players can pay extra for.
Executives at Ubisoft, publisher of the popular Splinter Cell action games based
on the work of writer Tom Clancy, say they have poured ad revenue into developing
titles rather than bolstering profit.
"It's expensive when you try to make the game longer, more exciting and introduce
new technologies," said Jeffrey Dickstein, strategic sales and licensing
manager for Ubisoft. "But we need to do it to stay competitive."
Other video game makers, however, are concerned that adding advertisements to
their creations will alienate customers used to escaping into science-fictional
and Tolkien-esque digital worlds far from the reach of Madison Avenue.
"We're not going to paint a Nike swoosh on the side of the castle of Qeynos,"
said Chris Kramer, a spokesman for Sony Online Entertainment Inc., the publisher
of EverQuest, an Internet-based game set in a swords-and-sorcery fantasy world.
"That's the sort of thing that would really turn off the player."
Indeed, Funcom's Perkins recalled a complaint by a player who said he could understand
that advertising would exist in the futuristic world of Anarchy Online, but wondered,
"How can you say Motley Crue will be around 30,000 years from now?"
Some avid gamers also are growing concerned that arrangements between publishers
and advertisers are changing their beloved hobby. They worry that the pursuit
of advertising dollars could ultimately influence the decisions on which games
are developed, forcing game makers to set more titles in the present instead of
the type of surreal worlds for which the industry has become famous.
"I don't want to imagine the day when prospective future Marios, Zeldas and
Grim Fandangos are brushed aside for numerous clones of Splinter Cell, SWAT and
NFS Underground, just to squeeze in a little more advertising space," said
Rahul Chacko, a 24-year-old graphic artist from India.
Gamers' concerns aside, Sony did partner with Pizza Hut on a promotion that allowed
EverQuest players to type the command "/pizza" while playing the game
to order a pizza over the Internet, Kramer said. The company also felt it
was appropriate, he added, to sign up with Massive Inc., a New York-based ad agency,
to run ads in its futuristic game PlanetSide.
Massive is establishing a network of video game titles, offering advertisers an
aggregate audience across multiple games. Once Massive's software is integrated
in a video game, ads can be switched in and out of a title played on computers
and consoles with an Internet connection without having to shut down the game
or requiring players to download a patch.
The connection allows a single title to host countless so-called real-time dynamic
ads on predefined locations woven throughout the game including cans, clothing
and buses or display 15-second commercials on billboards and televisions.
So far, Massive has inked deals with 26 video game publishers, including Funcom,
Ubisoft and Take-Two Interactive Software Inc. and more than three dozen advertisers
including Best Buy Co., Paramount Pictures and Coca-Cola Co.
The company's software, according to chief marketing officer Nicholas Longano,
is scheduled to be in 43 video game titles by Christmas. He contends that the
ads will not only boost each title's profitability by 20% to 30%, or $1 to $2
per copy of a game, but that they will also make the games look more realistic.
"For the first time you have an advertiser's message that actually makes
game play better," said Longano, whose firm has opened offices in Santa Monica
and San Francisco. "It's unlike a television environment where advertising
is seen as being intrusive."
A Nielsen Interactive Entertainment study commissioned by Double Fusion, a Massive
competitor, found that half of 900 game players surveyed agreed that advertising
makes a game more realistic, with 21% disagreeing. Double Fusion co-founder
Guy Bendov said his company had struck deals with four European video game publishers
and hoped to be working with publishers in this country by the end of the year.
Advertising in video games is a relatively new phenomenon fueled in part by the
industry's growing popularity. U.S. video game software sales totaled $7.3 billion
last year, more than doubling since 1996, according to NPD Group.
Industry observers point to the multimillion-dollar deal Electronic Arts inked
with Intel Corp. and McDonald's Corp. in 2002 to incorporate their products into
the Sims Online, as a watershed moment for an industry that traditionally paid
licensing fees to feature companies' products in their games.
But Electronic Arts, the world's largest independent game publisher, has sold
ads in only 10 of its 35 titles, and is proceeding into the advertising arena
with caution to ensure that both advertisers and players are pleased with the
result.
"We do continue to believe conservative projections are the best strategy,"
said Julie Shumaker, EA's national director of sales for video game advertising.
"The hype is a bit more than the reality of it."
A key barrier to expanding the market for advertising in video games is the need
for an Internet connection to refresh dynamic ads and monitor their exposure to
players. Far more games are sold for consoles than personal computers and only
about 6% to 7% of consoles sport Internet connections, said Yankee Group's Goodman,
who added that he didn't believe video game advertising would ever rival advertising
on TV.
Michael Pachter, a Wedbush Morgan Securities analyst, predicted the market
would be limited to 10% of its potential until someone figured out a way to
deliver ad spots to all gamers, possibly by persuading companies such as Sony
Corp. and Microsoft Corp. to make their game machines download information regularly,
as TiVo recording devices now do to update television programming schedules.
"There's plenty of money there," Pachter said. "The question
is: Is it a hundred million bucks or is it 10 billion?"
Copyright 2005 | Los Angeles Times
Allen Kanner, a UC Berkeley child pschologist
believes that high school teenagers are easily influenced by in-school military
recruiting: "They are less sophisticated in terms of analyzing the purpose
of an advertisement, and the strategies and manipulation being used to convince
them to buy into joining the Army."
They're Talking
Up Arms
Military recruiters are fortifying their outposts at high schools,
hoping a chummy familiarity will entice students to enlist. Some decry the tactics.
| See also: Letters to the Editor
COLUMN ONE | By Erika Hayasaki | Los Angeles Times | April 5,
2005
Marine Sgt. Rick Carloss is as familiar to students as some teachers at Downey
High School. He does push-ups with students during PE classes and plays in faculty
basketball games. During lunch, he hands out key chains, T-shirts and posters
that proclaim: "Think of Me As Your New Guidance Counselor."
On a recent morning, Carloss drove his silver 1996 Mercedes-Benz from his recruiting
station to the school two blocks away. A parking attendant waved him into the
lot, saying, "Hi, dear."
Inside the attendance office, Carloss kissed two secretaries on their foreheads.
"I need you to summon a young man out of class for me," he told one.
"OK," she replied. "What's his name?"
The young man, Gilbert Rodriguez, was an 18-year-old senior. He was enlisting
in the Marines the next day. Carloss needed go over paperwork with him.
Walking through corridors, Carloss pounded a student's fist in greeting, chatted
with another about a novel she was reading, shook hands with administrators.
The sergeant entered the library and a student shouted: "Hey, Carloss!"
Such familiarity is what the Marines and Army believe they need if they are to
keep their ranks replenished. As the conflict in Iraq entered its third year,
the Marines missed their monthly recruiting goals in January through March for
the first time in a decade, and the Army and the National Guard also fell short
of their needs. This year, the Army and the Marines plan not only to increase
the number of recruiters, but also to penetrate high schools more deeply, especially
those least likely to send graduates to college.
For Carloss and other recruiters, part of the way has been cleared by the No Child
Left Behind education law of 2002, which provides the military with students'
home addresses and telephone numbers. It also guarantees that any school that
allows college or job recruiters on campus must make the same provision for the
military.
Once in the door, lining up enlistees means becoming part of the school culture.
Carloss spent seven weeks in recruiting classes to hone his marketing and communication
skills. His techniques are similar to those in the Army's "School Recruiting
Program Handbook," published last year.
The guide instructs recruiters to deliver doughnuts and coffee for the school
staff once a month; attend faculty and parent meetings; chaperon dances; participate
in Black History Month and Hispanic Heritage Month events; meet with the student
government, newspaper editors and athletes; and lead the football team in calisthenics.
It lays out a month-by-month plan to make recruiters "indispensable"
on campus. The booklet states: "Be so helpful and so much a part of the school
scene that you are in constant demand."
It advises recruiters to get to know young leaders because "some influential
students such as the student president or the captain of the football team may
not enlist; however, they can and will provide you with referrals who will enlist."
Some teachers, parents and students are complaining about what they consider to
be overly aggressive recruitment tactics, especially at schools with low-income
and minority students. That criticism has prompted some schools, such as Roosevelt
High in Boyle Heights, to curb military recruiting.
But at others, like Downey, which serves mostly Latino students from working-class
families, recruiters like Carloss are welcomed.
Carloss, 33, one of the Marines' best recruiters, has the kind of charm and outgoing
personality that enables him to relate to students. After graduating from Dorsey
High School in South Los Angeles, he studied radio broadcasting at Santa Monica
College for two years. In 1991, he joined the Marines
because he wanted leadership skills and to earn money for college. The military
paid for his education at Howard University in Washington, D.C.
Inside a lunch room, Carloss sat with Rodriguez and another Marine recruit, Matthew
Tovar, an 18-year-old senior who will leave for boot camp in July.
Rodriguez had planned to attend Rio Hondo College's police academy in Whittier,
but several months ago he learned after talking to Carloss that he could receive
training in the Marines to prepare him for his dream career as a police detective.
At Rio Hondo, "the training they were going to give him is something he has
to pay for," Carloss said.
"This option will be better for the future," said Rodriguez, who has
spent much of his life supporting himself. While attending Downey High, he worked
full time as a store manager.
Sitting in the lunch room, Carloss told both young men that with money he earned
in the military, he bought a motorcycle and a house, in addition to his Mercedes.
His cellphone rang. It played a 50 Cent rap tune.
The sergeant took off his Rolex watch and handed it to Tovar. Tovar examined it
and smiled: "That could be me one day."
Tovar relates to Carloss. Both like nice cars and Sean John clothing. Both lost
best friends in shootings, in neighborhoods where they were both "at the
wrong place at the wrong time." Both chose the Marines over the streets of
South Los Angeles.
"He's a very good role model," said Tovar, who wanted to be a Marine
even before meeting Carloss. "He knows how the kids are."
Carloss professes not to pay attention to recruiting quotas. "Do I really
look at this as a numbers game?" he said. "I don't. The kids are going
to come [to the military] regardless of how I carry myself."
But Allen Kanner, a Berkeley child psychologist and the author of "Psychology
and Consumer Culture: The Struggle for a Good Life in a Materialistic World"
who has tracked military recruitment in schools, said teenagers are easily influenced.
"They are less sophisticated in terms of analyzing the purpose of an advertisement,
and the strategies and manipulation being used to convince them to buy into joining
the Army," Kanner said.
University High School student Jose Dubon recently wrote an editorial for the
campus newspaper in which he stated: "The Army managed to get a Hummer rolling
on 24-inch dubs, blasting rap, lined with flames on the side, outside of Room
C161."
He continued: "Dressed in Army uniforms, recruiters stood outside telling
people that if they signed up, they [would] receive a T-shirt that said, in Spanish,
"YO SOY EL ARMY."
Karen Magee, who has taught history for 22 years at the Downtown Business Magnet
School, said her students have complained that recruiters have offered to buy
their prom tickets if they sign up for information about enlisting. Recruiters
have attended dances and faculty meetings, she said, and offered to take students
to dinner.
In December, recruiters approached her in the hall and asked if they could visit
her classroom, Magee said. She refused. Other teachers did not.
At Sylmar High School, which has mostly low-income Latino students, recruiters
walk around in groups of two or three during lunch and approach students at bus
stops, said Erika Herran, 16.
She added: "I can't even remember a time when I have seen a college recruiter
on campus."
At Bell High School, parents and students wanted to know why administrators recently
required 500 juniors to take the 3 1/2 -hour Armed Services Vocational Aptitude
Battery test.
The test is designed by the Department of Defense as a prime recruitment tool
providing the military with "pre-qualified" leads, according to the
Army handbook. Recruiters pitch the test to principals and counselors as a "career
exploration and assessment exam."
Yesenia Mojarro, career counselor at Bell, said the school gave the test to the
junior class for the first time this year to assess career strengths. She said
proctors told students that if they were not interested in a military career,
they could withhold their home address or phone number.
Itzuri Villa, 16, a junior at Bell, said that when a teacher told her that it
had not been not mandatory, she said students began yelling: " 'What?' Everyone
was bothered. Why were we testing? Most of us didn't want to test because we were
afraid they were going to try to recruit us."
Her father, Gustavo Villa, said the school never asked for permission to give
the test.
Recruiters call his daughter weekly, Villa said. Like many parents, he did not
know that under No Child Left Behind, his daughter could "opt out" of
providing contact information to military recruiters.
In the Downey Marine office, five recruiters spend about two to three hours a
day calling students. Those they cannot reach by phone they sometimes visit at
home.
Master Sgt. John Bertolette, the Marine recruiting director in Downey, said his
staffers know their limits. "We know not everyone is cut out to be a Marine,"
he said. "We don't get on the phone and badger or beat the issue."
Inside the office, a white board on the wall lists 25 "target" high
schools.
For each campus, recruiters had listed the number of male students, visits to
the campus and total signed contracts for 2005.
Dave Griesmer, a spokesman for the Marine Corps Recruiting Command, said the military
seeks diverse candidates, regardless of income level.
But he added: "You're not going to waste your resources if you're in sales
in a market that is not going to produce.
"We certainly don't discount any school," he said. "But if 95%
of kids in that area go on to college, a recruiter is going to decide where the
best market is. Recruiters need to prioritize."
At San Marino High School, in an affluent San Gabriel Valley neighborhood, career
center director Shanna Soltis said she has seen one military recruiter so far
this school year. They rarely stop by, she said, because about 98% of San Marino
graduates attend college.
A group called the Coalition Against Militarism in Schools, composed of Los Angeles
teachers, recently began keeping track of recruiting on high school campuses.
The group has joined with the American Civil Liberties Union to file public records
requests to gain access to recruiters' records and information they distribute
to students.
In the East Los Angeles Army office, recruiters sense the backlash.
Two of the recruiters, both sergeants, recently arrived during lunch hour at Jefferson
High in South-Central L.A., checking in at the front office. The school does not
allow them to wander the halls or make pitches to students passing by. Instead,
they are required to stay in the career center or the Junior Reserve Officers'
Training Corps classroom.
"Two years ago, we could walk around on campus and say, 'Hi, I'm with the
military,' " said Sgt. Eldhen Fajardo. "Now we can't do that."
On the way to JROTC, they passed students on the basketball court and the football
field. Some stared. One laughed at their uniforms. Another called Fajardo a derogatory
name.
He brushed it off, saying: "They want to make you mad."
Later, they visited the career center. Two Air Force recruiters were already sitting
at a table, pamphlets spread out. The four recruiters spent the rest of the lunch
period there. No students showed up to meet them.
Meanwhile, during lunch at Downey High on a recent afternoon, Carloss and another
Marine recruiter presided over a festive scene.
They set up a metal exercise bar on the quad and put up poster boards decorated
with colorful pictures and slogans. They challenged students to a pull-up contest,
offering freebies to those who participated.
Carloss solicited students like a game booth vendor. A crowd of curious youths
gathered around him. They shouted and laughed, cheering on students who accepted
the pull-up challenge.
Students held pamphlets and key chains from an Army recruiting table several yards
away. They picked up T-shirts and hats from the Marines.
Carloss asked them to fill out cards with their name, address, phone number, age
and grade. Students must be at least 17 to enlist. Those younger than 18 need
parental consent.
"Are you scared?" Carloss said jokingly to one boy.
Carloss waved down a girl: "Go to one of these boys over here who you think
is cute and tell him to do it."
"Who?" she replied.
"I don't care," Carloss said, "as long as he's 17."
------------------------------------
Copyright 2005 Los Angeles Times
------------------------------------
Letters to the Editor | April 9, 2005
Armed Forces Recruiters: Attacks and Defense
As a former active-duty Marine Corps officer and currently a member of the Marine
Corps Reserve, I read with interest "They're Talking Up Arms" (April
5). What I find perplexing is that the Coalition Against Militarism in Schools
is opposed to the recruitment efforts of the armed forces in schools.
I often tell parents and students alike that service in the military is an honorable,
noble and fulfilling endeavor. A young person need not make the military a career
I didn't; after a tour on active duty, I left to attend law school, but
have remained in the Reserve ever since. I was called back to active duty for
Operations Desert Shield and Desert Storm and for Operations Enduring Freedom
and Iraqi Freedom.
The military exposed me to men and women from the Deep South, from Appalachia,
from the plains of the Midwest and from Pacific Coast lumber camps; people from
walks of life and with views I likely never would have known had it not been for
the military. My time in the military was the best thing I've ever done.
I teach my children that we who are fortunate enough to live in a strong, free
society have a moral obligation to defend our country and our way of life and
to defend those less fortunate than ourselves. My oldest son, while only 15 years
old, anxiously awaits the day he is old enough to don a Marine uniform and serve
and protect America and, indeed, all humanity.
I am sure that the coalition members sleep soundly in their beds and enjoy the
freedoms that men and women have fought and bled to obtain for America's future
generations. I'm just curious as to how they propose to keep those freedoms.
David M. McCarthy
Culver City
The last line in the story says it all: "I don't care," [Marine Sgt.
Rick] Carloss said, "as long as he's 17." The Army and Marines are
conducting what amounts to a death march on our nation's high school campuses.
Funny thing, in the '60s, kids went to college to avoid being in the military,
now the military is preying on the soon-to-be dropouts in high school to become
part of the "team." I wonder what fantasy the recruiters are using
to make fighting on the front line in Iraq seem sexy? More than 1,540 deaths
and counting, boys and girls.
Mark Storhaug
Pacific Palisades
The article about recruiters in high schools reminded me of a conversation with
my Marine grandson. He served briefly as a recruiter, but when I asked him if
he'd like to do that again, he said, "No. The recruiters tell you the good
part of being a Marine. But there's a part they leave out. They don't tell you
that just about everywhere in the world they send you, the people there hate
you and hate America."
His disappointment in our nation's reputation and behavior is much like the
deep sadness I feel when I read that four more soldiers were killed in Iraq
on Monday killed by those people who hate America. Recruiters need to
tell these high school students both sides of this grim reality.
Greta Pruitt
La Crescenta
How disgusting, these vultures and their tactics in recruiting at low-income
high schools. Let them go to the Washington, DC, area and recruit the sons and
daughters of the warmongering president and his cronies.
Deborah J. Chandler
Upland
Copyright 2005 Los Angeles Times | Top
" The Army
and the Marine Corps are having difficulty meeting monthly recruiting goals as
images of war broadcast daily from Iraq discourage young people who might otherwise
be eager to join the military. Pentagon officials are increasingly worried that
the national recruiting downturn is not a short-term slump but a long-term crisis
threatening the viability of the all-volunteer military. One particular problem,
Pentagon officials said, is that many parents are advising their children against
joining the military, fearing a deployment to Iraq."
Military Enlists Marketer to Get Data on Students
for Recruiters
By Mark Mazzetti | Los Angeles Times Staff | June 23, 2005
WASHINGTON With the conflicts in Iraq and Afghanistan making it increasingly
hard for the U.S. military to fill its ranks with recruits, the Pentagon has hired
an outside marketing firm to help compile an extensive database about teenagers
and college students that the military services could use to target potential
enlistees.
The initiative, which privacy groups call an unwarranted government intrusion
into private life, will compile detailed information about high school students
ages 16 to 18, all college students, and Selective Service System registrants.
The collected information will include Social Security numbers, e-mail addresses,
grade-point averages and ethnicities.
The program, run by the Pentagon's Joint Advertising, Market Research and Studies
office, is the latest effort to jump-start a recruiting mission hampered by violent
images broadcast daily from Iraq.
BeNow Inc., a Massachusetts direct-marketing firm that compiles and analyzes masses
of data, will manage the program.
According to the Pentagon's official notice of the program, the new initiative's
aim is "to provide a single central facility within the Department of Defense
to compile, process and distribute files of individuals who meet age and minimum
school requirements for military service."
"The information will be provided to the services to assist them in their
direct marketing recruiting efforts," read the notice in the Federal Register,
published last month.
The No Child Left Behind Act allows the Pentagon to gather the home addresses
and telephone numbers of public-school students. The new Pentagon initiative would
be far more extensive, drawing from government databases compiled by state motor
vehicle departments and similar agencies.
The program has angered privacy groups, which contend that the Pentagon is risking
the misuse of data by handing over such sensitive material to a private firm.
"We think it's a mistake that violates the spirit of the Privacy Act,"
said Marc Rotenberg of the Electronic Privacy Information Center, a public interest
research group based in Washington.
The privacy center's official response to the initiative also signed by
eight representatives of similar organizations called the database "an
unprecedented foray of the government into direct marketing techniques previously
only performed by the private sector."
A Pentagon spokeswoman said the arrangement with BeNow, which was first reported
in today's Washington Post, was critical to the military's effort to increase
the pool of potential recruits.
"The database is another tool for recruiters to use to find candidates for
military service," Air Force Lt. Col Ellen Krenke said late Wednesday.
Krenke pointed out that any students who did not want to be contacted by recruiters
could have their names added to a "suppression list" that would keep
the information private.
The No Child Left Behind Act, which President Bush signed in 2002, also contains
an "opt out" clause allowing parents to sign a form preventing schools
from giving information about their children to the military.
The military's ability to obtain student information under No Child Left Behind
has sparked a backlash across the country.
The American Civil Liberties Union filed a lawsuit last month against the Albuquerque,
N.M., school district, alleging that the district did not notify parents that
they could prohibit recruiters from getting their child's information.
In Seattle, the parent-teacher association at Garfield High School adopted a nonbinding
resolution last month stating that "public schools are not a place for military
recruiters."
The controversy has reached Congress. In February, Rep. Michael M. Honda (D-San
Jose) introduced legislation, now before a House Education and the Workforce subcommittee,
that would exchange the current "opt out" policy for an opt-in policy.
"Parents and their children should automatically receive privacy protection
for students' confidential information, and recruiters should have to wait for
explicit consent before they have access to these records," Honda wrote in
an op-ed article last month in the San Jose Mercury News. He wrote that the National
PTA had endorsed his bill.
The Army and the Marine Corps are having difficulty meeting monthly recruiting
goals as images of war broadcast daily from Iraq discourage young people who might
otherwise be eager to join the military.
Pentagon officials are increasingly worried that the national recruiting downturn
is not a short-term slump but a long-term crisis threatening the viability of
the all-volunteer military.
One particular problem, Pentagon officials said, is that many parents are advising
their children against joining the military, fearing a deployment to Iraq.
Army officials said it was unlikely that the service would meet its 2005 recruiting
goals, and Army Maj. Gen. Michael D. Rochelle, head of Army Recruiting Command,
said recently that he expected even more recruiting problems in 2006 than the
Army had this year.
With recruiters struggling to meet monthly quotas, dozens of reports have surfaced
of overzealous recruiters using unauthorized tactics even threatening some
potential enlistees with jail time to sign on recruits.
Last month, the Army conducted a national one-day recruiter "stand down"
during which every Army recruiter received a refresher course about methods prohibited
under Army regulations.
Copyright 2005 Los Angeles Times
Online games (such as www.orbitzgames.com) are "time-killers" for the
gamers, but, as Stuart Elliott (NYTimes 9/21/05) writes: " the
goal of advergames is to encourage consumers to engage in a branded experience
-- that is, spend time voluntarily with an ad."
Advertising: Sponsoring the
Slopes
NEWSWEEK ( Dec. 8, 2003) A trip up Vermonts Stratton Mountain may
come in an Altoids gondola car. Canadas Whistler has a Nintendo Gamecube
terrain park, a Pontiac Race Center and mountain hosts who wear Evian jackets.
Rossignol sponsors Vails on-mountain ski demo center, and the resort has
had a warming hut courtesy of Burton Snowboards and Mountain Dew. Whatever happened
to getting back to nature?
The Forest Service wants to know, too. This winter, it will review its rules governing
corporate sponsorship of amenities ski resorts otherwise wouldnt provide.
Federal policy bans outdoor ads on public lands, where a majority of resorts operate.
But the rule is murky: the Forest Service allows resorts to plaster gondola interiors
with ads because theyre not technically outdoors; temporary banner ads line
ski races, and companies are eager to brand the rail slides and half-pipes that
snowboarders use. The issue becomes more complex the more layers you peel,
says Geraldine Link, National Ski Areas Association policy director.
The Forest Service review is the result of the latest gray area: lap maps. Installed
on chairlift safety bars at recently opened Aspen, the Map Link trail guides,
free for resorts, are accompanied by ads for Amstel, Tylenol, Altoids and other
companies. Aspens clienteleamong the wealthiest in the countryare
just who marketers want to reach. But the mountains also an environmental
leader in the industry. Aspen officials say that the maps mean less litterand
they dont mar the landscape. If the Forest Service agrees, other resorts,
like Telluride, may install them. Jim Stark, the Forest Services winter-sports
administrator for Aspen, says: Our fear is to open the floodgates for commercial
advertising. Paul Tolme
Radio Stations Gear Up for Dashboard Advertising
(New York Times, January 4, 2004)
"Big radio companies like Clear Channel Communications and Infinity Broadcasting
are equipping some of their stations with [RDS- radio data system] technology
that broadcasts not just commercials but text messages that appear on car radio
displays.... consumer advocates like Ralph Nader noted the potential for driver
distraction, not to mention irritation:'Anything that keeps the eye off the road
increases the risk of a crash.'... Dashboard ads also drew criticism for delivering
advertising to yet another venue that was once merely functional, as happened
with ATM screens, movie theater lobbies, elevators, taxis, cellphones, restrooms,
gas station pumps and subway station floors."
Google's
E-Mail Strategy Criticized
New Gmail service scans messages and attaches targeted ads to them, raising
privacy fears.
Los Angeles Times, April 2, 2004 By Chris Gaither, Times
Staff Writer
Privacy advocates are concerned that there's one big flaw with Google Inc.'s
free e-mail service: The company plans to read the messages.
The Internet search firm insists that it needs to know what's in the e-mails
that pass through its system so that they can be sprinkledwith advertisements
Google thinks are relevant. After all, revenue from those targeted ads will
pay for the Gmail service, which began a limited test Thursday, offering up
to 500 times as much e-mail storage as competing Web e-mail programs from Yahoo
Inc. and Microsoft Corp.
The electronic letters won't be read by Google employees; computers will handle
that chore. Nonetheless, the specter of seeing an ad for an antacid beside a
message from a friend complaining about stomach pain is enough to make some
people nervous about the e-mail service.
"There will undoubtedly be some folks that will see this and freak out,"
said Ray Everett-Church, chief privacy officer for TurnTide Inc., an anti-spam
company in Conshohocken, Pa. The aggressive advertising strategy may put a damper
on Google's biggest move yet away from its core business of Internet search.
After reading the privacy policy on the Gmail website Thursday, consumer-rights
groups began sending complaints to the privately held Mountain View, Calif.,
company and preparing to warn users to stay away.
"The privacy implications of going through and perusing a customer's e-mail
to display targeted advertising could be the Achilles' heel for Google's services,"
said Jordana Beebe, the communications director for the Privacy Rights Clearinghouse,
an consumer group in San Diego.
The consternation caught Larry Page, Google's co-founder and president of products,
off guard. "I'm very surprised that there are these kinds of questions,"
he said Thursday.
There are several reasons. For starters, spam-filtering programs routinely scour
e-mails for telltale words such as "Viagra," and companies monitor
the message traffic of employees on their corporate networks.
In addition, Internet companies already scrutinize Web search terms in order
to serve up ads that are related to the topic a user cares about.
And Google's AdSense program already goes a step further, placing such ads alongside
content on websites that come up in search results.
But e-mail is a more personal form of communication, making targeted advertisements
feel intrusive, said Chris Hoofnagle, associate director of the Electronic
Privacy Information Center in Washington. He likened the Gmail ads to a computerized
voice interrupting a phone conversation about a vacation with a pitch for a
travel agency.
"This is an expansion in a way that should bother people," Hoofnagle
said. "Communications are sacred."
Consumer advocates are also worried about the potential for Google to link Gmail
users to their Internet searches.
Google records the numerical Internet addresses of the computers that request
each of the Web searches the company performs. But it hasn't had names or other
identifying information to link those addresses to specific people and learn
who, for example, is searching for "Janet Jackson halftime show."
Once users register for Gmail, Google would be able to make that connection,
if it chose to, said Pam Dixon, executive director of the World Privacy Forum
in San Diego. And if Google ever compared the two sets of data, she said, "there
are some people who would be chilled and embarrassed."
Page wouldn't say whether Google planned to link Gmail users to their Web search
queries."It might be really useful for us to know that information"
to make search results better, he said. "I'd hate to rule anything like
that out."But he insisted that the company would protect user privacy and
takes the issue "very, very seriously."
"We want people in the world to be able to trust Google," he said,
"and we view that as an important part of our business."
Top
Trojan horse is movies'
new ride
You're shocked! Outraged! Intrigued? Lately, film ads aren't always what they
seem to be.
By Chris Lee - Special to The Los Angeles Times - April 28
2004
The ads began surfacing in the Home and Food sections of some 30 newspapers
across the country last week. Nestled among commercial pitches for sofas or
restaurants were photos of divorce attorney Audrey Woods beneath the words "I'm
Not a Shark." Almost immediately, complaints began flowing in to lawyers'
groups like the Illinois Attorney Registration and Disciplinary Commission seeking
to discipline Woods for not listing her law license.
Perception? Just another divorce attorney looking for clients. Reality? A highly
refined movie ad featuring actress Julianne "I'm Not a Shark" Moore,
who stars as a divorce attorney in the upcoming romantic comedy "Laws of
Attraction."
This Trojan horse approach to advertising appears to be Hollywood's latest selling
technique, with studios disguising movie ads as commercials for fictional products
and services. The dupe factor has hardly proven a negative yet. "All's
fair in love and marketing," says Nick Hamm, director of "Godsend,"
which has its own movie-ad-disguised-as-infomercial out there
The strategy, say many studio executives, is nothing more than a pragmatic reaction
to the heightened competition when the volume of films flooding the cineplex
is at an all-time high. And there are usually clues embedded in the ads to alert
consumers to the farce. In this case, logging on to the website listed on the
ad for the attorney's firm, katzcohenphelps.com, reveals her true corporate
affiliation with New Line Cinema.
"It was a little controversial, perhaps," Russell Schwartz, president
of domestic theatrical marketing for New Line, says of the campaign, which is
running in the Los Angeles Times among other publications. "But if you
read the fine print, you'll see that it's a movie ad one that struck
a chord with the public."
Flashy, bombastic movie trailers cobbled together from existing footage are
such a standard practice they verge on cliché. This new approach is "all
about generating conversation," Schwartz adds.
The blueprint for the current crop of fictional film ads was laid out in March
with Focus Features' "infomercial" for the Jim Carrey movie "Eternal
Sunshine of the Spotless Mind." The trailer opened with this disclaimer:
"The following is a paid advertisement from Lacuna Inc. The views expressed
do not reflect the opinions of the management of this theater."
What followed was a testimonial by Dr. Howard Mierzwiak the movie's Tom
Wilkinson who goes on to promote his "safe, effective technique
for the erasure of troubling memories."
"The idea was to wake people up in the theater," says Focus Features'
president of marketing, David Brooks. "Throw 'em for a loop, disorient
them a little, then bring Jim Carrey in in the middle of it, reacting like we
hope the audience will react. His first question is, 'This is a hoax, right?'
"
Not everyone gets to that question right away. A website for Lions Gate Films'
coming clone thriller "Godsend" has generated a fair amount of controversy
as well as more traditional buzz for the film, which lands in theaters Friday.
Until last week, when several new links were added, the remarkably realistic
www.godsendinstitute.org presented itself as a fertility clinic called the Godsend
Institute. In lieu of streaming trailers or photos of the film's stars, Rebecca
Romijn-Stamos and Greg Kinnear, the website detailed the breakthrough medical
procedure of the institute's founder, Dr. Richard Wells Robert De Niro's
character in the film a specialist who offers "the replication of
cells for the purpose of creating life from life." It also provided a toll-free
telephone number to call to make an appointment with Wells.
"We're getting hundreds of phone calls a few from people who left
messages saying they wanted information about having a loved one cloned,"
Lions Gate President Tom Ortenberg says. "Those are the first calls we
returned, to make sure people understand that it's just a movie website. We
didn't mean to confuse anyone.
"We felt that if people went to the website not sure if it was real or
fake, it would get 'Godsend' into the public vernacular that when people
started seeing commercials for 'Godsend' the movie, they'd put it all together,"
Ortenberg adds. In Lions Gate's case, they created a second bogus website designed
to appear to be a protest to www.godsendinstitute.org. "We must put an
end to the insanity of cloning, particularly cloning human beings," the
petition reads. A columnist for Ireland On-Line fell for the ruse, posting a
story titled, "De Niro Cloning Movie Causes Outrage."
"There's so much clutter out there," says Valerie Van Galder, executive
vice president of marketing for Screen Gems. "When you're in a bank with
seven other trailers at the movie theater, you're always trying to come up with
unique things to breakthrough."
A spoof infomercial for a product called Vapoorize a spray that atomizes
dog mess, promising "no more poo worries" never explicitly
mentions the movie "Envy," which also lands Friday. But its charismatic
pitchman, introduced as Nick Vanderpark, is actually "Envy's" star,
Jack Black.
With the Who's "My Generation" playing in the background, a 30-second
teaser trailer for the Will Smith movie "I, Robot," due in theaters
mid-July, masquerades as a commercial for the NS-5, an "automated domestic
assistant" or servant robot. An ad for "The Stepford Wives,"
another summer movie, takes the aspirational marketing approach. The camera
lingers over expensive golf clubs, silk suits and designer shoes, before a voice-over
asks, "Isn't it time you had the ultimate in perfection?" and the
ad cuts to the movie's star, Nicole Kidman.
In each case, the trailers tie in to some fictional service or product that
is featured in the movies: In "Envy," Jack Black's character becomes
rich after inventing Vapoorize; in "I, Robot," an army of NS-5s tries
to overrun mankind, and so on.
Capitalizing on major theater chains' increasingly common practice of showing
up to 10 minutes of paid nonmovie advertisements before a movie begins, Screen
Gems Films hired ace commercial director Marcus Nispel to produce a deliberately
confusing commercial trailer for one of its upcoming films.
Onscreen, the movie audience watched a wrinkled old woman apply a skin cream
called Regenerate to her face and magically morph into a beautiful young glamazon.
"Imagine a world where you can reverse the effects of age, stress and sun,"
the ad's voice-over narrator coos. "Brought to you by the leading name
in biotechnology
the Umbrella Corp.," it continues. "Now your
youthful beauty can last
forever."
"At this point, people are hissing and booing," Van Galder says. "Then,
when the Umbrella Corp. part comes on, they realize: 'It's Resident Evil!' "
The commercial is in reality a teaser trailer for "Resident Evil: Apocalypse,"
this year's sequel to 2002's surprise hit in which the fictive Umbrella Corp.
unleashes a noxious chemical that turns humans into zombies. "By the end,
the audience was cheering," Van Galder says. "It's one of the most
successful things that we've done."
Of course, the irony in marketing movies this way underscores what movie trailers
really are. "It's like a commercial pretending to be a commercial when
it is a commercial," Van Galder says. "The snake eating its own tail."
------------------------------------------------------------------------
Copyright 2004 Los Angeles Times
Top
Ads
coming to on-demand TV
Ken Belson, from News.com (1/18/ 2006) reported: "Comcast, the United
States' largest cable operator, plans to introduce a video-on-demand channel
today that will include advertising embedded in the programming.The new channel,
to be called Exercise TV, is the latest attempt by cable companies to generate
revenue from on-demand programming, most of which they give to their customers
free if they have a digital set-top box. Already, Comcast customers who watch
replays of television shows on-demand typically see the advertisements that
ran with the original program. But customers can fast-forward through the
ads.... On Exercise TV, the ads will be integrated into the programs. Comcast
has sold exclusive advertising rights to New Balance, the footwear maker,
for several million dollars. This will allow the company to insert its products
and logo in and around the programs, initially a selection of 90 fitness episodes....
Craig Leddy, an analyst ... said cable companies could alienate viewers if
they place too many ads in their on-demand programs and make them too much
like commercial television."
Cash-strapped
school reaps profits from corporate naming rights
ASSOCIATED PRESS By Geoff Mulvihill April 18, 2004
BROOKLAWN, N.J. Students at Alice Costello School don't go to "the
gym" to shoot baskets or "the library" to read books.
Thanks to the school district's sale of naming rights, they get their exercise
at the ShopRite of Brooklawn Center and flip through books at the Flowers
Library and Media Center.
If officials get their way, the students might not even attend Alice Costello
School anymore a new name could be chosen by the highest bidder on
eBay.
The grade school's corporate naming blitz has been criticized by some
back in 2001, Sports Illustrated called the renamed gym "This Week's
Sign of the Apocalypse." But as voters weigh an unpopular property
tax increase to balance school budgets, the school is being touted as a
model of creative fund-raising.
"Anything a school can do to be entrepreneurial, so much the better,"
said Dana Egreczky, a vice president of the New Jersey Chamber of Commerce.
Voters across New Jersey will decide Tuesday whether to approve local school
budgets. It will be the first time since Brooklawn began selling naming
rights in 2001 that local voters have been asked to raise their property
taxes.
Superintendent John Kellmayer says if the state did more for the one-school
district of 300 students near Camden, such unusual efforts would not be
needed.
"A lot of smaller districts are fighting for their survival. What we're
doing here is going to be the norm in 10 years," Kellmayer said.
Across the country, corporate underwriting has become common at many schools
from advertisements in yearbooks to company-sponsored sports scoreboards
and band uniforms. Several states allow limited advertising on school buses.
The Brooklawn school has an arrangement with Pepsi that is fairly common.
The soft drink maker has all the soda machines in the school and the district
gets a cut of the proceeds, about $3,000 per year.
But the district's naming rights effort went a step further, starting in
2001 when the new gym was christened ShopRite of Brooklawn Center. The owner
of the local supermarket agreed to pay $100,000 over 20 years to have his
store's name displayed on the outside of the gym.
Naming rights for the new library were sold to the local Flowers family
for $100,000.
The sponsorship deals have been ridiculed on talk radio and in other media.
But Bruce Darrow, school board president, said he is not deterred by bad
publicity.
"The only thing I regret now is ShopRite got off so cheap," he
said.
Darrow has some other ideas, such as placing ads on the sport teams' jerseys
or company logos in the basketball court's free-throw lanes. He doesn't
like the idea of requiring school uniforms, though if ads could be put on
them, he'll listen.
But it's his idea of selling the right to name the entire school that is
likely to create waves.
The concept is not a new one, but so far it is rare. The cash-strapped Belmont-Redwood
Shores School District in California is looking for corporate sponsors.
Marilyn Sanchez, assistant to the superintendent, said companies would not
be allowed to entirely rename the school. For example, the Central School
could become known as something like "Central School, sponsored by
Intel Corp."
Kellmayer said he has talked to eBay about the possibility of auctioning
naming rights, but so far it's only an idea. Other districts have auctioned
unused school buildings as real estate on eBay.
Lynn Heslin, whose 13-year-old daughter Amber is in seventh grade at Costello,
says she's open to the idea of renaming the school if it would benefit students.
But Kathleen Maass, a former school board president, said she would vote
against changing the school's name, which honors a former teacher and principal.
"There are some things that shouldn't be for sale," Maass said.
"Alice Costello did a lot for the school and I don't think they should
sell her name."
Enron
Elementary: Is corporate sponsorship going too far?
Con: Financial dependency equivalent to slavery
By BRIAN UIGA Staff Writer University of San Diego Guardian May 3, 2004
Any American with at least one functioning eye can see that we live in a highly
competitive and commercial society. Every possible outlet has been completely
developed for advertising purposes. Most magazines are a highly concentrated
collection of targeted advertisements, and it seems as if many television
shows exist primarily to justify advertising slots during the program and
to sell DVD box sets or other product tie-ins. Public buildings and buses
dot the landscape with colorful posters. Advertising is so pervasive that
it is no longer necessary to mention a product; the mere brand is as effective
as a full-on product pitch.
This is why corporate sponsorships of public institutions have been so successful.
With only name recognition necessary, no place or event is too large or too
small to don a brand for a suitable price, of course. That is, except
for two traditional hold-outs in the American corporate arena religion
and education. With their emphasis on more important and grave issues, this
makes a lot of sense. These kinds of institutions avoid distractions such
as soft drink preference when discussing the infinite.
Over the last decade, however, education funding has been lagging and schools
are selling out to advertisers in greater numbers. Of course, this is because
public schools are funded by tax money. As politicians try to build short-term
favor with voters by offering tax cuts, the pool of money used to fund the
operation and construction of schools gets smaller. Schools are forced to
turn to alternative funding sources, which usually means that advertising
is given free rein over the one place where children are legally required
to go.
One of the most heavily publicized horror stories of advertising in schools
across the country involved Channel One, a mandatory 12-minute
television program shown in over 12,000 elementary schools. The program was
a cross between the short ABC newsreels seen on transatlantic flights and
the hideous College Television Network which airs constantly at Sierra Summit.
One-sixth of the Channel One program was advertising: These critical
two minutes paid for the televisions, satellite dishes and their installation.
The catch was that the children had to watch the Channel One programming
commercials and all or the schools couldnt keep the televisions
and the deal was off. Within a few weeks, the system fell into pandemonium.
Rebels who refused to pay attention to Channel One were suspended
from school, or worse yet, many children did not want to do anything during
the school day other than watch Channel One.
Educations purpose is to prepare students to face the world. Granted,
learning to ignore advertising is a very important part of facing the modern
world, but when students are punished for exercising their right not to acknowledge
advertising, they have lost the ability and free will to make their own choices.
Even if the intended acclimation to advertising is not completely realized,
the students will still be discouraged from making their own decisions. After
all, these decision-making skills are encouraged during school, but how important
can this education be if the rights to name the school are given to the highest
bidder on eBay, as in the case of Alice Costello School in New Jersey?
Obviously, not every case of corporate sponsorship in schools ends up like
the Channel One crisis. But putting a companys name on an
object is still advertising, and still carries some of the same negative effects,
regardless of whether the students are forced to pay attention.
Once a company has paid for its name to be associated with the public image
of a facility, it tends to protect its investment. This undoubtedly translates
into a loss of creative freedom. Even if the sponsoring company has not set
up rules for how a school should be run, the schools are constrained nonetheless:
The mere threat of pulling financial support gives a company control over
the school.
Dont believe that a large corporation capable of sponsoring a school
would not exploit its position. The purpose of a corporation is to maximize
profit, which often puts it at odds with the ethical standards of that which
it is sponsoring. For example, during the San Diego wildfires, while thousands
of San Diegans took to the streets to volunteer and help, the vendors of the
energy beverage Red Bull saw these crowds as yet another captive
audience. They sent roving bands of cheerleaders to give out Red Bull,
generally irritating the philanthropic crowds, hawking what they deemed The
official energy beverage of Firestorm 2003! It is easy to see how this
type of disregard for anything but gross profit could cause problems when
mated with an institute of learning.
Despite the manipulations of several corporations, a suitable alternative
exists at UCSD, with all of the benefits of increased funding that corporate
sponsorship affords without nearly as much manipulation. Irwin Jacobs, president
of Qualcomm, has sponsored UCSDs entire engineering campus, as well
as a new theater facility at the La Jolla Playhouse and a Retinal Care facility
at Thorton Hospital. Yet this huge sponsorship of UCSD is in the name of himself
and his wife Joan, not Qualcomm. Jacobs is also a former UCSD professor, so
at least any hypothetical string-pulling he does with his influence is from
the perspective of a veteran insider working as an independent, as opposed
to the completely foreign, outsider/business standpoint of a corporation.
While other corporate entities have started to become UCSD affiliates, such
as Jack In The Box (for donating a bus to the Preuss School) and Microsoft
(for purchasing their own room at Career Services Center), at least the scope
and intent of Jacobs publicity seems more benign than selling milkshakes
to impressionable Preuss School kids or holding a monopoly on UCSDs
thriving population of programmers.
The sad truth is that philanthropists like Jacobs are few and far between,
and corporations are more likely to throw their money around to enhance their
name recognition. Schools must make the choice between compromising their
curricula and languishing in debt. Neither one is a particularly satisfying
solution, but in the end, schools would be better off shirking corporate sponsorship,
unless a clone of Jacobs is around to sign the checks.
------------------------------------------
Copyright © 2004 UCSDGuardian
Kentucky Derby
-- (AP) May 1, 2004
Jockeys sell and sew logos on the fly
Advertisers willing to pay jockeys $30,000
Decades of tradition ended fast and furiously at Churchill Downs.
A day after being freed by a federal judge to wear advertisements,
jockeys cut endorsement deals between races Friday while a seamstress frantically
sewed logos onto their pants legs. A number of riders will wear ads Saturday
in the Kentucky derby for the first time...
----------------------------
(Does this mean that everyone will be jockeying -- literally --for the outside
position as they pass the TV cameras?)
New York Times, May 5, 2004:
Advertising Casts Web Over National
Pastime
"Major League Baseball, never an aggressive marketer, did a stunning about-face
wednesday. It announced that it would promote the new movie "Spider-Man
2" at all games on the weekend of June 11-13, including placing a Spider-Man
symbol atop the bases....
... the New York Yankees recently added advertising signs in the
dugouts, although those were [described] as revenue-enhancing measures
rather than marketing tools."
---------------------------------
Almost!
But, the consumer watchdog group Commercial Alert urged fans
to boycott the movie and all Sony products, Columbia being a Sony Pictures Entertainment
company.
"It's time for baseball fans to stand up to the greedy corporations that
are insulting us and our national pastime," Commercial Alert executive
director Gary Ruskin said in a statement released by his organization Wednesday.
"We urge everyone not to buy Sony products, and not to see Sony movies,
especially 'Spider-Man 2.'
"How low will baseball sink? Next year, will they replace the bats with
long Coke bottles, and the bases with big hamburger buns?"
---------------------------------
Baseball Casts Off Spider-Man's
Web
By RONALD BLUM AP Sports Writer May 6, 2004
NEW YORK - Spider-Man ads on bases didn't fly with baseball fans.
A day after announcing a novel promotion to put advertisements on bases next
month, Major League Baseball reversed course Thursday and eliminated that part
of its marketing deal for "Spider-Man 2."
"The bases were an extremely small part of this program," said Bob
DuPuy, baseball's chief operating officer. "However, we understand that
a segment of our fans was uncomfortable with this particular component and we
do not want to detract from the fan's experience in any way." ...
The ads were to appear as part of a deal involving Major League Baseball Properties,
Marvel Studios and Sony Inc., the parent of Columbia Pictures, which is releasing
the movie on June 30. The promotion will go on with giveaways and other ads
at ballparks that weekend.
"We listened to the fans," said Geoffrey Ammer, president of worldwide
marketing for the Columbia TriStar Motion Picture Group. "We never saw
this coming, the reaction the fans had. It became a flashpoint - the reaction
was overwhelming."
"We don't want to do anything that takes away from a fan's enjoyment of
the game," he said. "Some people thought it was a great idea, but
others saw it as sacrilegious." ....
Many baseball purists denounced the plan, including Fay Vincent, a former baseball
commissioner and president of Columbia Pictures. Having watched jockeys earn
the right to have ads on their uniforms for the Kentucky Derby, some thought
it was a step too far in the increasing commercialization of sports. "I
think they made a good decision to change their minds," former commissioner
Peter Ueberroth said. "I don't think it makes any sense at all. It's a
clutter."
Cubs show tradition the door
with ad deal
By Paul Sullivan | Chicago Tribune | February 14, 2007
MESA, Ariz. -- Bricks and ivy have made up most of the outfield walls at Wrigley
Field for the last 70 years, but the Cubs will alter the ballpark's famous backdrop
for at least the next two years with advertisements on the old green doors.
The Cubs announced a multiyear deal Wednesday with Under Armour, a sports apparel
company, agreeing to place its logo and name on the outfield doors. Terms of the
agreement were not announced, but the ads will be in place at least through 2008.
By mid-May, the Under Armour ads will be surrounded by the ivy that Bill Veeck
helped plant 70 years ago to beautify a ballpark that eventually turned into a
baseball mecca. Cubs marketing director Jay Blunk said the skyrocketing cost of
player salaries necessitated the change, though he knows the decision may upset
traditionalists.
"Our track record with the subtle changes, year after year, speaks for itself,"
Blunk said. "Going all the way back to the lights, the skyboxes, the rotational
signage in 2004 behind the plate, the dugout signage, which we started in 2000,
and all the subtle changes we've done to update Wrigley Field and keep Wrigley
Field from becoming financially obsolete.
"We always have the tradition and the ambience of Wrigley Field in mind,
and rather than make bold changes, we try to make subtle changes that deliver
high impact with regard to revenue and television exposure to sponsors, yet have
low impact on the visual quality of Wrigley Field. I think that's what you see
with the Under Armour [ad]. It's just the next phase of keeping Wrigley Field
updated."
Blunk said the Cubs are competing in a division with five teams that have new
or relatively new stadiums, and that it costs a lot of money to maintain Wrigley
Field, which was built in 1914.
"Yes, it's a Normal Rockwell painting everyday," Blunk said. "But
that Norman Rockwell painting takes millions of dollars each year to maintain
and keep at the standards we like to keep. So we do have a unique situation at
Wrigleysort of a double-edged sword.
"It's a beautiful place and it draws people, but then again, it does limit
your revenue streams and is quite expensive to maintain. This is a way we can
counter-balance that, and help us attain these blue-chip free agents such as Alfonso
Soriano, who, by the way, is a spokesman for Under Armour."
The current outfield walls were constructed in a 1937 remodeling project and the
doors were painted green to blend in with the ivy.
Veeck oversaw the construction, purchasing and planting of the bittersweet and
Boston ivy and helped attach it to copper wires running to the top of 11-foot
walls.
Like many Wrigley purists, Veeck was averse to change and he boycotted the ballpark
in his final days in 1985, citing the Cubs' decision to end the policy of selling
bleacher tickets only on the day of a game. Veeck had originated the policy.
Will modern-day bleacheriteswho will pay as high as $42 a ticket this yearreally
care about a couple of ads on the wall? The Cubs are betting the answer is no
and would argue the Boston Red Sox's owners have made substantial changes the
last few years to historic Fenway Park, including putting fans on top of and ads
on the Green Monster, the park's iconic left-field wall.
A press release touting the Under Armour ads on the green doors at Wrigley point
out that the Under Armour logo "shares space" on the Green Monster with
another sporting-goods retailer.
But Wrigley had never had ads on its outfield walls since Veeck planted the ivy,
and the Cubs generally have resisted putting obtrusive ads in areas outside ballpark's
concourse, with the notable exception of a large beer-company ad under the center-field
scoreboard, which lasted a few years during the 1980s.
Copyright © 2007, Chicago Tribune
State Farm Is There,
Right by the Backboard
By STUART ELLIOTT | The New York Times | January 31, 2007ALTHOUGH it seems that
the only thing Madison Avenue is doing this week is making commercials for the
Super Bowl, marketers are still finding ways to fill other sports spaces with
advertising. If you doubt that, look up the next time you attend a college basketball
game or watch one on television, and study the framework behind the backboard.
At more than 40 colleges around the country, that space is for the first time
being used for advertising signs, three feet long by one foot wide, affixed to
what are known as the basket stanchion support arms. The signs, one at each end
of the court, are perpendicular to the backboards; they bear the words State
Farm and the familiar red-and-white logo of State Farm Insurance.
State Farm, a longtime sponsor of college basketball, is deploying such ads, in
what it calls the Basket Profile program. The program was tested in late December
and has been under way at colleges and universities since early January.
State Farm made the deal for the 2007, 2008 and 2009 basketball seasons
with ANC Sports Enterprises, a marketing company in Purchase, N.Y., that
represents more than 150 arenas, stadiums and other sports locations in North
America.
Although financial terms are not being disclosed, it is estimated that the agreement
is costing State Farm about as much as CBS is charging on average for a 30-second
commercial to appear Sunday during Super Bowl XLI about $2.6 million.
The signs are further evidence, if any is needed, of the growth of commercial
speech in the public realm. Critics who decry it as ad creep complain
it clutters and coarsens the landscape. Despite the complaints, marketers are
embracing such alternative methods because consumers are increasingly able to
avoid traditional pitches like TV commercials and print ads.
Alternative media is not really alternative anymore, said Bob Kantor,
chief executive at Hanger Network In-Home Media, which provides 35,000 dry cleaners
with hangers made from recycled paper that are embossed with ads from companies
like AirTran Airways, Dunkin Donuts, LOréal, Philips-Van Heusen
and Revlon.
Ive worked with a lot of clients through the years, said Mr.
Kantor, who has held senior management posts at agencies like Lowe, Publicis and
Rotter Kantor, adding that they have become more determined to find ways to reach
consumers at the times and places most relevant and most motivating.
Among those marketers is State Farm, a corporate sponsor of the National Collegiate
Athletic Association as well as a sponsor of sports events at individual colleges
and universities.
Consumers consume media differently from three years ago, said Mark
Gibson, assistant vice president for advertising at State Farm in Bloomington,
Ill. Its not enough to just run a 30-second commercial in a program.
In seeking alternatives to traditional ads, State Farms goal is naturally,
seamlessly integrating the brand into a venue in a way that doesnt take
away from the event, Mr. Gibson said.
If it causes disruption or becomes something people dont like, its
an issue, he added, and consumers will let you know in their own way.
So far, Mr. Gibson said, there have been no complaints about the signs. They are
appearing at universities that include Arizona State, Auburn, Baylor, Brigham
Young, Florida State, Iowa State, Marshall, Miami, North Carolina State, Purdue,
Texas A&M, the University of Colorado, Vanderbilt and the University of California,
Los Angeles.
State Farm was very sensitive about the schools doing this and didnt
push if a school felt it was not right, said Greg Brown, president at the
Learfield Sports division of Learfield Communications in Plano, Tex., which represents
32 universities in their dealings with corporate marketers.
The college landscape is a much more reserved landscape than Nascar or a
variety of other sports enterprises, Mr. Brown said. Theres
headroom in what we do, by comparison, but we dont do something the schools
wont agree with.
Mr. Brown says he believes weve struck a nice balance with the
State Farm signs, because they are visible to fans at the games as well as viewers
on TV but are not in your face.
A year and a half ago, a competitor, Allstate, signed a deal to place ads on the
end zone nets at the stadiums of 39 N.C.A.A. colleges like Army, Boston College
and the University of Oklahoma. The agreement to put up the nets, bearing the
Allstate good hands logo, was made by Dorna USA, a sports marketing
division of Van Wagner Communications.
In-game advertising is probably the single best way to reach the target
audience sought by marketers affiliating themselves with sports, said David
Bialek, president of the ANC Sports Marketing division of ANC Enterprises, because
the advertisers message is embedded in the content of the game.
Mr. Bialek, who said he worked at Dorna when the Allstate agreement was signed,
compared ads glimpsed during sports events to ads inserted in video games.
Its just part of the backdrop, Mr. Bialek said, as much
a part of the game as students wearing sweatshirts with team logos.
Hmmm. Now there is an idea: paying students to wear sweatshirts with advertisers
logos.
Copyright 2007 The New York Times Company
Pitching It To
Kids
On sites like Neopets.com, brands are embedded
in the game. Is children's marketing going too far?
Time Magazine (Jun. 28, 2004) By DAREN FONDA/GLENDALE
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