Some new ad venues and recent techniques:


Product Placement
embedded within the scripts or backgrounds of movies, TV, music, videogames, webisodes, and comic books as part of the program CW uses Cwickies and "content wrap."

Word-of-Mouth
("buzz") or "guerrilla" promotion" ("cool kids" secretly paid off, or given gifts, to use and promote products, acting as local "Advisors" or "Reps."

Viral Marketing
(online) ads inserted into blogs, web logs, chat, and IM ( "spim" within instant messages ), as if they were unpaid endorsements; and "cute" or "cool" online items -- jokes, games, or pictures -- you can forward to friends.

Social Networks
(MySpace, Facebook,
Takkle, WePlay)

Ads on Mobile Phones

Audience Participation

Widgets -- on Google

Virtual Ads, on Second Life


New Venues:
in the Home
PBS - for preschoolers
PBS - for Poopy Pants

in School & Church
in Sports
in the Office,Videosnacking
See also
Online Attention-Getters
New Marketing Techniques
(PDF)
Bud.TV

For current examples: www.Commercialalert.org

Google key words: ads, advertising, commercialism, kids, schools


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Kids | ABCs of TV Ads | Home

Today, every time you fill out a form it goes into a computer data base. Every time you buy something with a credit card, order a book or a product online, join a club, use a local grocery store card, subscribe to a magazine, or even live in an affluent zip code area, more information about you is being collected and stored in a data base used by advertisers.

The parents of a new baby can expect a flood of baby product ads, coupons, and samples soon after the official birth notice is published. So also, wedding announcements will trigger ads for household products. After a funeral, survivors will soon be the target audience for various memorials, products and services.

In high school, for example, if you take the SAT tests, you will soon be on targeted mailing lists for private schools and colleges seeking new customers: often these private schools inflate their tuition prices, so they can offer discounts -- i.e. "give scholarships" -- a form of flattery -- to lure students.

In 2002, "No Child Left Behind" law provided the military with students' home addresses and telephone numbers. It also guaranteed in-school military recruiting, "that any school that allows college or job recruiters on campus must make the same provision for the military." By 2005, the Pentagon had outsourced its data collection to a private marketing company.

Television ads, before 1982, used to be limited voluntarily to 9.5 minutes an hour, under a code by broadcasters who feared stricter federal regulation, Then, came the "Reagan Revolution" and the conservatives dismantled most of the consumer protection regulations, including restrictions on ads directed at kids, and limits on TV advertising time. Thus, by 2007, prime time network TV ads averaged nearly 20 minutes an hour, almost double the number of ads. Often, there are many more ads in the off-hours (late movies) and on cable TV, such as MTV, USA, Lifeline.

Radio commercials, until federal regulations were abolished, were limited to 18 minutes per hour, usually in 2 minute groupings (ad breaks - with 3 or 4 ads, each :30 seconds) between songs or programming. By 2004, most stations had 25 minutes of ads an hour. Ad breaks, for example, on some programs have been clocked at 19 minutes, with 30 separate commercials jammed together.

Telemarketers (and their computer-generated phone calls and recorded messages) were partially stopped in 2003 by putting private phone numbers on the list at www.donotcall.gov (Charities and some business were exempt from the rule.) However, by 2006, over 2 million consumer complaints had been received by the small staff of FTC regulators -- who were able to file 6 lawsuits.

Direct mail (often called junk mail) is the oldest and most sophisticated user of data bases; but, recently online technology has made greater advancements in more precisely identifying specific target audiences.

Online Techniques: to keep up with the latest and most sophisticated, use the blog from Wired magazine. (But here, below, are some basics.)


Spam. Nearly every time you make an online visit to any .com website, your computer will get an electronic cookie -- often a dozen or more -- linking you to a data base which can be used later to send computer-generated spam to you.

If you download free programs, it's likely that some spyware (or adware) programs will also sneak into your computer, either to create pop-up ads or to insert data-collection programs to send information from your computer to advertisers. Some websites have mousetraps which lead to a whole maze or series of pop-up ads (which all put cookies on your machine) when you click the Back button or try to exit. Debra Bowen (D-California) introducing her bill (SB 12) banning spam, wrote: "Spamming costs American businesses an estimated $8.9 billion a year, and by 2007 the average e-mail user will get 3,900 pieces of spam."

As the popularity of MySpace, Facebook, and YouTube grows among young consumers, advertisers find new ways to target them: "The first companies to make the leap and advertise on these sites were movie studios, carmakers and others selling things of inherent interest to young people. Companies with more mundane products to pitch have had to work to create something that will get people talking online. Anywhere there are audiences -- "eyeballs' -- potential customers -- advertising will be there, even in the virtual worlds such as Second Life."

By late 2007, MySpace was ready: "The social networking companies see those pages as a lush target for advertisers — if only they could customize the ads. Although Internet companies have talked about specifically aiming their ads since the inception of the Web, so far advertising on social networks has been characterized by mass-marketed pitches for mortgages and online dating sites.

But MySpace, the Web’s largest social network and one of the most trafficked sites on the Internet, says that after experimenting with technology over the last six months it can tailor ads to the personal information that its 110 million active users leave on their profile pages"


"Add this to the endangered list: blank spaces."
The New York Times (January 15, 2007) reported:"Advertisers seem determined to fill every last one of them. Supermarket eggs have been stamped with the names of CBS television shows. Subway turnstiles bear messages from Geico auto insurance. Chinese food cartons promote Continental Airways. US Airways is selling ads on motion sickness bags. And the trays used in airport security lines have been hawking Rolodexes.... More is on the horizon." Air travelers know this: "This Air Sickness Bag Is Brought to You By..."

Word of Mouth | Viral Marketing | Product Placement | School | Sports


Product Placement (Wikipedia definition: PRODUCT PLACEMENT )

Product placement
embedded within the scripts or backgrounds of movies have been with us for a half century, but have increased within the past generation as more movie studios have been bought up by a few mega-corporations which are often referred to in a folksy metaphor, as "a family of companies" which also own the product producers and the media distributors.The NBC-TV network, for example, has a "parent company" (General Electric) and a "sister company" (Universal). So don't be surprised when products made by GE (and its many "children") appear in Universal movies, and NBC-TV has a lot of celebrity interviews and "news" about the stars of the Universal movies soon to be released.

Not only brand name products, but also related behaviors are embedded. Cigarette ads are now banned, but tobacco companies still can get movies to show glamorous characters -- especially role-models, cool actors and current celebrities -- smoking. Less controversial, but still widespread and effective, are the clothing styles, cars, and localeswhich are featured because of deliberate product placement.

A recent study "found that viewers from 15 to 34 are the most accepting of product placement and are more likely than other viewers to try brands they have noticed on television." Advertisers are constantly trying new ways of getting ads into the programming so that you won't get away from the set or click on the remote when ads appear.

Product placements have also infiltrated television programs, music videos (e.g within MTV videos, within tie-in books series, within comic books, within fake commercials as movie trailers, within webisodes, and advergames ( e.g. Barbie for girls, and Army Recruiting's battle-simulation games for boys), and linked to iTunes to reach the youth market. "Enough already!" said Patt Morrison, after viewing the ad-laden movie "Cars."

Such covert advertising (such as paying hip hop singers to insert "Big Mac" ads into their lyrics) is "
The pitch that you won't see coming." Furthermore, expensive luxury items (such as brand name handbags) are now targeting young girls in their ad campaigns. Clayton Collins writes, about the new in-game ads: "Though many games are targeted to older teens, members of the age 12-to-17 set are most likely to play, according to one 2004 study.

Much more in-game advertising is on the way."In-game advertising is here to stay, and will increase as more games and platforms hook up to the Internet," says Jeff Greenfield, executive vice president of 1st Approach, a marketing firm in Dover, N.H. "Gamers love the reality, and brands are excited about reaching their core demographic." It's a willing audience. "This new generation of consumers does not consider its experiences 'authentic' unless advertising is involved," says Mario Almonte, a vice president at Herman Associates, a public relations firm in New York."

Time
(June 28, 2004) magazines' article "Pitching it to Kids" surveys the issue, focusing on the online games (Neopets.com) and the ongoing controversy about the ethical issues targeting young children as consumers.

In "Cathy's Book: If Found Call (650) 266-8233," a young adult novel that will be published in Septembe [2006], the spunky eponymous heroine talks about wearing a "a killer coat of Lipslicks in 'Daring.' ... Lipslicks is a line of lip gloss made by Cover Girl owned by the consumer products giant Procter & Gamble, has neither paid the publisher nor the book's authors for the privilege of having their makeup showcased in the novel. But Procter will promote the book on Beinggirl.com."

In October, 2006, a new TV network - CW - was created, from a merger of WB and UPN existing shows (such as "Gilmore Girls,"7th Heaven") and interactive techniques (like You-Tube and MySpace) designed to appeal to the 18-to-34-year-old audience, using ads called "the cws" -- content wraps -- instead of traditional commercial breaks.

In June, 2008, the New York Times, noted another variation of product placement called "branded entertainment":


Word of Mouth (Wikipedia definition: WORD-OF-MOUTH )

Some personal gimmicks ( body ads) are easily recognizable as being commercial in intent, comparable to the old-fashioned "sandwich signs" carried in the crowds on the sidewalk. But. other tactics are more subtle: including artificial word-of-mouth (Word of mouse?) ads inserted into blogs, web logs, and IM (called "spim" within instant messages), pretending to be honest, unpaid endorsements.

An old tactic, still used in city subways and crowded busses, is a team of "average people" who talk to each other loudly enough to be "overheard," praising a product (often for new stores, movies, or temporary events), then move to another subway car, or exit to catch another bus, to repeat the tactic.

Local "reps": a few high status students ("leaders" - often athletes) are given free samples, product gifts, clothes, shoes, movie or concert passes. Often self-centered, these students are flattered by "being recognized" as trend-setters, and often unaware (or deny) that they are being used to market to others.


Viral Marketing (Wikipedeia definition: VIRAL MARKETING )

Favorable comments and product praise are inserted into blogs, web logs, chat, and IM ( "spim" within instant messages ), as if they were genuine unpaid endorsements. "Cute" or "cool" online items -- jokes, games, or pictures -- are created, suggesting that you can forward to your friends.

TV Newsrooms Air the Darndest Things (Advertising Age, September 11, 2006):
" Should "viral" videos, produced and placed online by marketers but circulated by amused viewers, be labeled as advertising?
Commercial Alert says yes, and the Center for Digital Democracy agrees that "marketer-generated viral video violates consumer privacy." The videos, often posted on social networking sites, "are not identified as commercial speech" and it's "often difficult to establish who is behind" them. On November 6, 2006, the U.S. Federal Trade Commission will host hearings on "Protecting Consumers in the Next Tech-ade." According to AdAge, "The biggest worry ... is that viral videos, much like video news releases, are blurring ethical lines. In August, a video produced by TaxBrain aired on local news broadcasts in a stunning 125 U.S. markets across the country. The video showed a man trying to make off with a race car before being stopped and shoved to the ground by security at the racetrack. ... Tracey Watkowski, assistant news director at San Francisco ABC affiliate KGO, one of the stations that reported on the incident, called the incident -- and the use of that type of marketing -- 'despicable.'"


School & Church

In high school, for example, if you take the SAT tests, you will soon be on targeted mailing lists for private schools and colleges seeking new customers: often these private schools inflate their tuition prices, so they can offer discounts -- i.e. "give scholarships" -- a form of flattery -- to lure students. For much more on this, see: James Twitchell, Branded Nation (2004) "School Daze" (pp.109-193)

In 2002, "No Child Left Behind" law provided the military with students' home addresses and telephone numbers. It also guaranteed in-school military recruiting, "that any school that allows college or job recruiters on campus must make the same provision for the military."

By 2005, the Pentagon had outsourced its data collection to a private marketing company because "The Army and the Marine Corps are having difficulty meeting monthly recruiting goals as images of war broadcast daily from Iraq discourage young people who might otherwise be eager to join the military. Pentagon officials are increasingly worried that the national recruiting downturn is not a short-term slump but a long-term crisis threatening the viability of the all-volunteer military. One particular problem, Pentagon officials said, is that many parents are advising their children against joining the military, fearing a deployment to Iraq."


Sports

Advertising on ski slopes. on Kentucky Derby jockies, college basketball backboards, and (almost) on MLB bases. Even churches. on NASCAR cars,

February 14, 2007: Chicago Cubs to put ads in the Ivy at Wrigley Field !


Top | "Z" | ABCs of TV Ads | Advertising | Site Map | Home

"Raging Cow to be marketed through teens' Web logs."
Dallas Morning News
. 3/30/03 By Alan Goldstein:


"Looking to create a nationwide buzz, Dr Pepper/Seven Up Inc. wants young people to help spread the word over the Web. Over the next three months, the unit of Cadbury Schweppes PLC plans to provide samples of the sweetened drink, Raging Cow, to hundreds of writers of Web logs that appeal to teens and young adults. "To us, it's about the magic of word-of-mouth," said Andrew Springate, director of brand marketing for Plano,Texas-based Dr Pepper/Seven Up. "Teens want to discover everything. We give them a sneak preview."

"Commercial Tie-Ins, Product Promos Invade MTV"
Los Angles Times (3/31/03) By Jeff Leeds:

"In her recent music video, rapper Ms. Jade is serving on a dark city street to the beat of her song "Ching, Ching." She's behind the wheel of a sparkling, tank-sized Hummer H2, as is a rival racing alongside. The Hummers seem to get as much screen time as Ms. Jade. That bit of product placement cost the Hummer's manufacturer, General Motors Corp., some $300,000 - more than half the expense of the video produced by Interscope Records. It also represented another win for record labels in the catch-me-if-you-can game they're playing with MTV, which has prohibited advertising in videos. Major record companies, strapped for cash amid flagging CD sales have been defying MTV, teaming up with advertisers willing to help finance costly videos in exchange for product viability.

In the past, MTV screeners - worried that the cable channels savy teen and young adult audience would rebel against that kind of selling - have forced labels to blur images of products or logos that found their way into videos. But "Ching,Ching" and other clips financed in part by corporate sponsors have sneaked in under the radar.... Some in the music industry believe that it's just a matter of time before the music video turns into a powerful sales tool not only for musicians but for almost anything they might drive, wear, eat or blow up in a clip.... labels can also side-step MTV restrictions by placing an artist's song in a TV commercial for a particular product and then replicating the ad's feel in a music video, though without showing the product. The goal: to build an association in the viewer's mind."


"Roxy Girl makes surf clothes and now books. Not everyone appreciates the tie-in."
Los Angeles Times (4/5/03) by Bettijane Levine:

"Roxy Girl, one of the hottest labels in girls' fashions, makes sweetly sexy, surfer-centric sportswear along with almost everything else a beach bunny would need: hats, glasses, totes, watches, sandals. Now the firm has come up with the ultimate brand-name accessory: preteen reading with the Roxy Girl label. It's the first time a clothing company has ventured into the literary field.... It's all so subtle. Even with the Roxy Girl name and heart-shaped logo on the front and back covers, it's hard to tell from looking at them that these novels of love and life among adolescent surfers are actually stealth advertisements.

'It's insidious and subversive,' says Alissa Quart, author of the recent Branded:The Buying and Selling of Teenagers. 'There should be a different way of creating characters in literature rather than generating them from a brand name. There's a multibillion dollar industry out there feeding off America's teens. The whole idea is repellent. If you're a 9-year-old today, you're entering a world where nothing you encounter is pure or generic. Everything is labeled and smacks of commerce."


Advertisers Use Online Games to Entice Customers
By Ellen Edwards | Washington Post | Jan.26, 2003

"... People skip the TV commercials but they are absolutely absorbed in games. With research, you can find out the type of people who are playing, and they're paying attention. There is very little evidence that people playing games are multitasking. And that's what marketers are interested in -- capturing their attention. "

Gaming is so big that it is now being tracked by at least two competing companies -- Nielsen/NetRatings and Comscore Media Metrix. Carolyn Clark, a senior NetRatings analyst, said that the company just started tracking games but that in the last few months Candystand.com, a LifeSaver candy game, is consistently getting more than I million unique visitors each month.

Candystand fulfills the first promise of advergames -- brand awareness. "You can engage people in your brand for 15 to 20 minutes," said Ya-Ya Media's Ferrazzi. "And there's greater retention when its interactive. Your cost per minute is also significantly lower than it is for a broadcast ad. Plus you reach the youth demographic."

Comscore Media Metrix's research shows that 59 percent of boys ages 13 to 17 who go online head to game sites. It's 62 percent for young men 18 to 24. For women the biggest group of game players is between the ages of 45 and 54. And that, analysts conclude, is an important indicator that games are going beyond kids.

Through advergames, companies can collect a database of personal information that allows them to "build a dialogue" with adult consumers. What that means is you register to play a higher level of the game, or you fill out a survey, or you enter your score in a sweepstakes -- and they get your age, your location and your e-mail address. They know where you live. The "dialogue" consists of sending consumers advertising e-mails.

By federal law, advertisers are not allowed to collect information from kids younger than 13. But there's no prohibition against collecting information from their parents. If a child is playing advergames on the Hot Wheels site and wants to register for its Birthday Club, his parents must provide name, address, e-mail address abd birth dates -- for both parent and child.

Advergames also have the advantage of spreading by what one marketer calls "word of mouse." You like a game, so you e-mail it to a friend. They might get the game, or a link to the game site -- always with an ad. At virtually no cost to the marketer, the consumer is doing the work for them.

A Game for Every Market

When Mattel launched "My Scene" Barbie in November, the television commercials focused only on the dolls -- no cute little girls playing with them. This is Barbie with a bare belly and cell phone, Barbie aimed at older girls, ages 7 to 12, the ones already instant-messaging.

In the first ad, Barbie is in a cab yakking on her cell. A cute guy flags the cab down as she gets out. But -- OH, NO! She realizes as the cab pulls away that her prize possession, her very lifeline -- her cell phone -- is still in it.

"To Be Continued," ends the television ad.

But it's continued only on myscene.com. This is a "webisode" of the commercial, explains Cynthia Rapp, vice president of consumer products, creative, for Barbie. When a girl goes to myscene.com, as 1million or so have done each month since the campaign began, they can view the second of what will be 12 "webisodes."

"This is the most integrated product and advertising campaign we have done," said Patrick Shandrick, a senior marketing manager at Mattel.

The campaign is new enough that there are no final numbers, but said Rapp, "All indications are that we are hitting the target" for sales.

And the girls do their part through viral marketing. They can send e-cards to friends online. Girls also follow the three friends in their "blogs," or Web logs, journals that have new entries all the time.

The flip side of the very girl-oriented myscene.com is americasarmy.com, the recruiting site of the U.S. Army. Visitors -- 90 percent of whom are male -- play a realistic shoot-'em-up game that the Army hopes will get them to think about enlisting.

Since it went online July 4, nearly 800,000 visitors have logged 6 million hours of play, according to the game's creator, Col. Casey Wardynski, director of the Army's Office of Economic and Manpower Analysis. Site traffic is heaviest on school holidays and after school hours, Wardynski said.

The game was created, he said, because recruiting was so expensive. "We're hoping with game technology we can get the cost way down." The goal is modest -- all the Army needs is 200 recruits in 12 months to break even, and according to Wardynski, it's on target to meet that goal.

But the Army is also planting seeds for the future. "Some of the kids who play it are four years away from joining," he said. "They are 15, 16, 17. We want to put the Army in the set of things they are thinking about...."


Decision Space

Time (April 10, 2006) "Real American Heroes - Six Inches Tall" reported: "Faced by a dwindling number of volunteers, the U.S. military is adding a new recruitment tactic: aiming young. Real Heroes, a line of Army-authorized toy soldiers modeled on Iraq and Afghanistan war veterans, is expected in stores this June, selling for $12.99 each. The first four 6-in.-tall dolls--offshoots of a Pentagon-backed video game called America's Army--are based on four real soldiers, all still serving, who have recently earned Bronze or Silver Stars. " We wanted folks who look close enough in age and background to what we call the prime market: potential soldiers," says Colonel Casey Wardnyski, who is overseeing the America's Army project, budget at $50 million, including $3 million earmarked for merchandising...."We don't expect young people to join the Army because of a toy, but we want to get in their decision space -- and for that you have to be in pop culture."


The Pentagon Invades Your Xbox: Propaganda in the Latest Video Games
A new and powerful form of propaganda aims to indoctrinate young video gamers.
By Nick Turse Los Angeles Times December 14, 2003

Nick Turse is a doctoral student in the program for the history and ethics of public health and medicine in the Mailman School of Public Health at Columbia University.

NEW YORK — In 1998, the band Rage Against the Machine decried "the thin line between entertainment and war." Today, even that thin line is in danger of vanishing.

In a new twist on President Eisenhower's concept of a "military-industrial complex," a "military-entertainment complex" has sprung up to feed both the military's desire for high-tech training techniques and the entertainment industry's desire to bring out ever-more-realistic computer and video combat games. Through video games, the military and its partners in academia and the entertainment industry are creating an arm of media culture geared toward preparing young Americans for armed conflict.

Such cooperation wasn't always the order of the day. In the late 1980s, the creators of the combat-simulator video game M1 Tank Platoon weren't allowed by the Army to even set foot inside an actual tank. But by 1997, everything had changed. That was the year the Marine Corps signed a deal with MÄK Technologies to create the first combat-simulation video game "to be co-funded and co-developed" by the Department of Defense and the entertainment industry. A year later, the Army signed a contract with MÄK to develop a sequel to its commercial tank simulation game "Spearhead" for use by the U.S. Army Armor Center and School and the Army's Mounted Maneuver Battle Lab. The military has been gaming ever since. Some examples:

•  In 2001, the Department of Defense drafted the video game "Tom Clancy's Rainbow Six: Rogue Spear" into service to train military personnel in how to conduct small unit operations in urban terrain.

•  In 2002, the Army launched "America's Army," a training and combat video game developed at the Naval Postgraduate School with the assistance of entertainment and gaming industry stalwarts including Epic Games and the THX Division of Lucasfilm Ltd. The game, which is free to potential recruits either online or at recruiting stations, cost taxpayers between $6 million and $8 million. It has been, in the Army's eyes, a huge success, becoming one of the five most popular video games played online.

•  This year, a sequel to "Rogue Spear," "Rainbow Six: Raven Shield," was adopted by the Army to test soldiers' skills. The Army also signed a $3.5-million deal with There Inc. to create a virtual environment for warfare-simulation training. One project already underway is the creation of a virtual Kuwait that can be used to train personnel to anticipate and defend against an attack on the U.S. Embassy in Kuwait City.

•  The Navy, not wanting to be out of the action, assisted Sony in producing the video game "SOCOM II: U.S. Navy SEALs," which was released this year.

Though initially the Pentagon saw in the video game industry only a means of training young, computer-savvy recruits more effectively, the mission has evolved into a two-way street in which the military has embraced entertainment titles at the same time the entertainment industry has embraced the military.

"Kuma: War," developed by newcomer Kuma Reality Games in cooperation with the Department of Defense and slated for general release next year, is being billed as the first shooter game that will allow players to re-create actual military missions, such as the raid that killed Saddam Hussein's two sons. Each combat assignment will be introduced by television footage and a cable news-style anchor. Kuma boasts a team of military veteran advisors, who " … make sure the missions … are as realistic as possible." A retired Marine Corps major general leads the company's military advisory board.

Next year will also mark the release of the next generation in militarized war games: "Full Spectrum Warrior" — a video game for Microsoft's Xbox system. The game is a realistic combat simulator that allows the gamer to act as an Army light infantry squad leader conducting operations in the invented nation of "Tazikhstan … a haven for terrorists and extremists." And "Full Spectrum Warrior" is not just any old military-themed video game. It was developed under the watchful eye of personnel at the Army's Infantry School at Ft. Benning, Ga., and is actually a revamped version of "Full Spectrum Command," a PC game/combat simulator used by the military to teach the fundamentals of commanding a light infantry company in urban environments. Thus, unlike other shoot-'em-ups that use violent imagery and military themes strictly for entertainment purposes, "Full Spectrum Warrior's" pedigree is that of a combat learning tool.

The "Full Spectrum" games emerged from a new kind of partnership being forged at the Institute for Creative Technologies, a $45-million joint Army/USC venture designed to link up the military with academia and the entertainment and video game industries. In addition to creating "Full Spectrum Command" and "Full Spectrum Warrior," the institute is involved in a number of other military projects. These include "Advanced Leadership Training Simulation," a partnership between the institute and entertainment giant Paramount Pictures designed for training soldiers in crisis management and leadership skills; and "Think Like a Commander," a collaboration among the Army, the Hollywood filmmaking community and USC researchers designed to "support leadership development for U.S. Army soldiers" through software applications.

With military spending budgeted at nearly $400 billion in 2004, a video game industry generating more than $10 billion a year, a transnational entertainment and media industry with annual revenues of some $479 billion, and no public outcry over the militarization of popular culture, the future of such collaborations seems assured. Can the day be far off when the Department of Defense gets a producer credit for a Paramount film and Kuma Reality Games is granted office space in the Pentagon?

Before that happens, we need to start analyzing the effects of blurring the lines between war and entertainment. With more and more "toys" that double as combat teaching tools, we are subjecting youth to a new and powerful form of propaganda. This is less a matter of simple military indoctrination than near immersion in a virtual world of war where armed conflict is not the last, but the first — and indeed the only — resort. The new military-entertainment complex's games may help to produce great battlefield decision makers, but they strike from debate the most crucial decisions young people can make in regard to the morality of a war — choosing whether or not to fight and for what cause
. | Top


Enjoy the video game? Then join the Army.
By Patrik Jonsson | The Christian Science Monitor | Sept.19, 2006

This summer, Matt and Doug Stanbro, two brothers from Chelsea, Ala., traded in their game controllers for M-16 rifles. They're two of hundreds, perhaps thousands, of American teenagers inspired by a "shoot'em-up" video game to join the Army.

On the same day the brothers graduated from basic training last week, the Pentagon released the latest version of "America's Army," the combat-style video game.

"I never really thought about the military at all before I started playing this game," says Pfc. Doug Stanbro in a phone interview from Fort Jackson, S.C.

With more than 3,000 US soldier deaths in Iraq and Afghanistan since 9/11, the use of a video game and incentives such as free iPods to recruit replacements is a strategy that critics call misguided, even abhorrent. But for the Pentagon, "America's Army" is proving a potent way to communicate military values directly to the messy bedrooms where teens hang out.

"America's Army" is "a sort of virtual test drive," says its creator, Col. Casey Wardynski. "What we are looking to communicate is the ethos of being a soldier ... leadership, teamwork, values, structure."

In a recent informal survey of recruits at Fort Benning, Ga., which was conducted by the Army's video-game development team, about 60 percent of recruits said they've played "America's Army" more than five times a week. Four out of 100 said they'd joined the Army specifically because of the game. Nationwide, the game counts some 7.5 million registered users, making it one of the Top 5 online PC games.


The Army announced earlier this month it expects to exceed its 80,000 recruiting quota this year after missing it in 2005 for the first time since 1999, and officials say a range of recruitment tweaks - including easing up on the tattoo policy and up to $40,000 signing bonuses - have played a role. But few other ideas have been as effective in galvanizing potential recruits as "America's Army."


"The idea was to create a game to get the word out about the Army, and we would make it fun because the Army is fun, and we'll get it right in their living rooms where they're already operating every day," says Col. Randy Zeegers, a military-protocol expert on "America's Army" development team.

Released in late 1992, the game has gone through several iterations. Still available for free for the PC, it's now available for $19.99 for the Xbox and PlayStation. The new version includes digitized commentary from "Real Heroes" - a group of veterans from the war on terror picked by the Army to become modern-day Sergeant Yorks. Those soldiers will be available as action figures for the upcoming holiday shopping season.

Unlike many "shooter" games that require pistons for thumbs, "America's Army" is less about racking up kills and more about building skills, players say. And once the battle erupts, survival is difficult. To make a hit, for example, a player has to not just aim but synchronize his shooting to his breathing - just like with a real rifle. The main idea is to develop skills that move the player from lowly grunt to decorated Green Beret.

"When you shoot someone, it's not glorified," says Sgt. Jerry Wolford, a Silver Star recipient for combat valor who is now digitized into the game as a "Real Hero."
But critics say such games are a disingenuous way to tempt children as young as 12 who have little capacity for understanding the dark side of soldiering.

"It's the 21st-century version of a John Wayne movie," says Winslow Wheeler, a military expert at the Center for Defense Information in Washington. "Because they don't show people's best friends getting their arms blown off ... these kinds of games can be very deceptive."

Some military experts also say that recruiting gambits like MySpace.com advertisements and video games are indicative of an Army scraping the bottom of its working-class recruiting pool. Nearly 40 percent of recruits now score in the bottom half of the Army's own aptitude test, according to David Chu, undersecretary of Defense for personnel and readiness. More high school dropouts are now recruited than five years ago. There are fewer "washouts," meaning the Army is holding on to more borderline soldiers, critics say.


The upshot, says military sociologist Charles Moskos of Northwestern University in Evanston, Ill., is that the Pentagon and Congress should be aiming higher than recruiting by video game. By drastically changing recruitment benefits to pay off college loans, he says - and even offering short-term enlistments - the Army could tap into the 1.2 million college graduates looking for work every year, few of whom now enlist.

"If we enlist 10 percent of college graduates, all our recruiting woes would be over," says Mr. Moskos. "Twenty percent of my students said they'd consider the Army with the right benefits."

But if the Army needs athletes and high-tech wizards from middle-class America, they did find them in Matt and Doug Stanbro. Though the brothers are very different - Doug is a football letterman, Matt a self-described computer geek -they say "America's Army" had a common appeal. They spent nights playing games with their friends, barking orders through headsets. They say the game prepared them at least in part for what the real Army embodied.

On the other hand, they acknowledge, some things can only be learned by crawling through the South Carolina woods with a rifle: Poison ivy, for one, doesn't translate well to the screen, Matt says.

Copyright © 2006 The Christian Science Monitor. Top
Ads Enter the Fantasy World of Video Games
As the popularity of digital entertainment grows,
advertisers are putting real messages on virtual billboards.

By Julie Tamaki | Los Angeles Times | October 16, 2005


Set 30,000 years into the future, the video game Anarchy Online seems an unlikely place to see billboards advertising the newest CD by Motley Crue or the "Family Guy" on DVD.

But such ads are increasingly showing up in the virtual realm of video games as corporations pursue potential customers into their escapist fantasies.

With growing numbers of young men spending their spare time playing video games instead of watching television, some advertising companies have begun specializing in infiltrating digital entertainment. They are pioneering the use of in-game billboards and product placement, which some experts say could increase significantly in coming years.

"TV ratings among males 18 to 34 have declined specifically due to video games," said Michael Goodman, a senior analyst at research firm Yankee Group in Boston. He estimates the market for in-game advertising will reach $562 million by 2009, up from just $34 million last year.


The importance of the burgeoning market was evident last month in Los Angeles when about half a dozen game publishers including Electronic Arts Inc. and Ubisoft Entertainment outlined their coming titles to an audience of advertisers and entertainment executives at a marketing event known as the L.A. Office RoadShow. The show, traditionally tailored to the television, film and movie industries, hosted its first video game day this year.

"We just got to the point where we had to get involved in gaming," said Mitch Litvak, the event's founder. "In the marketing community it's so important to reach that audience for specific brands that if we didn't do it, someone else would have."

Some video game makers are eagerly exploring the financial opportunities created by allowing advertising to appear in their fantasy worlds, noting that the additional revenue can help cover the millions of dollars it costs to develop a cutting-edge title.

The publisher of Anarchy Online, Funcom, has used revenue from billboards in Anarchy Online to subsidize a basic version of the game for free over the Internet, said Terri Perkins, a Funcom product manager. It also has used the money to develop expansions to the Anarchy Online fantasy world that players can pay extra for.

Executives at Ubisoft, publisher of the popular Splinter Cell action games based on the work of writer Tom Clancy, say they have poured ad revenue into developing titles rather than bolstering profit.

"It's expensive when you try to make the game longer, more exciting and introduce new technologies," said Jeffrey Dickstein, strategic sales and licensing manager for Ubisoft. "But we need to do it to stay competitive."

Other video game makers, however, are concerned that adding advertisements to their creations will alienate customers used to escaping into science-fictional and Tolkien-esque digital worlds far from the reach of Madison Avenue.


"We're not going to paint a Nike swoosh on the side of the castle of Qeynos," said Chris Kramer, a spokesman for Sony Online Entertainment Inc., the publisher of EverQuest, an Internet-based game set in a swords-and-sorcery fantasy world. "That's the sort of thing that would really turn off the player."

Indeed, Funcom's Perkins recalled a complaint by a player who said he could understand that advertising would exist in the futuristic world of Anarchy Online, but wondered, "How can you say Motley Crue will be around 30,000 years from now?"

Some avid gamers also are growing concerned that arrangements between publishers and advertisers are changing their beloved hobby. They worry that the pursuit of advertising dollars could ultimately influence the decisions on which games are developed, forcing game makers to set more titles in the present instead of the type of surreal worlds for which the industry has become famous.

"I don't want to imagine the day when prospective future Marios, Zeldas and Grim Fandangos are brushed aside for numerous clones of Splinter Cell, SWAT and NFS Underground, just to squeeze in a little more advertising space," said Rahul Chacko, a 24-year-old graphic artist from India.

Gamers' concerns aside, Sony did partner with Pizza Hut on a promotion that allowed EverQuest players to type the command "/pizza" while playing the game to order a pizza over the Internet, Kramer said.
The company also felt it was appropriate, he added, to sign up with Massive Inc., a New York-based ad agency, to run ads in its futuristic game PlanetSide.

Massive is establishing a network of video game titles, offering advertisers an aggregate audience across multiple games. Once Massive's software is integrated in a video game, ads can be switched in and out of a title played on computers and consoles with an Internet connection without having to shut down the game or requiring players to download a patch.

The connection allows a single title to host countless so-called real-time dynamic ads on predefined locations woven throughout the game — including cans, clothing and buses — or display 15-second commercials on billboards and televisions. So far, Massive has inked deals with 26 video game publishers, including Funcom, Ubisoft and Take-Two Interactive Software Inc. and more than three dozen advertisers including Best Buy Co., Paramount Pictures and Coca-Cola Co.


The company's software, according to chief marketing officer Nicholas Longano, is scheduled to be in 43 video game titles by Christmas. He contends that the ads will not only boost each title's profitability by 20% to 30%, or $1 to $2 per copy of a game, but that they will also make the games look more realistic.

"For the first time you have an advertiser's message that actually makes game play better," said Longano, whose firm has opened offices in Santa Monica and San Francisco. "It's unlike a television environment where advertising is seen as being intrusive."

A Nielsen Interactive Entertainment study commissioned by Double Fusion, a Massive competitor, found that half of 900 game players surveyed agreed that advertising makes a game more realistic, with 21% disagreeing.
Double Fusion co-founder Guy Bendov said his company had struck deals with four European video game publishers and hoped to be working with publishers in this country by the end of the year.

Advertising in video games is a relatively new phenomenon fueled in part by the industry's growing popularity. U.S. video game software sales totaled $7.3 billion last year, more than doubling since 1996, according to NPD Group.

Industry observers point to the multimillion-dollar deal Electronic Arts inked with Intel Corp. and McDonald's Corp. in 2002 to incorporate their products into the Sims Online, as a watershed moment for an industry that traditionally paid licensing fees to feature companies' products in their games.


But Electronic Arts, the world's largest independent game publisher, has sold ads in only 10 of its 35 titles, and is proceeding into the advertising arena with caution to ensure that both advertisers and players are pleased with the result.
"We do continue to believe conservative projections are the best strategy," said Julie Shumaker, EA's national director of sales for video game advertising. "The hype is a bit more than the reality of it."

A key barrier to expanding the market for advertising in video games is the need for an Internet connection to refresh dynamic ads and monitor their exposure to players. Far more games are sold for consoles than personal computers and only about 6% to 7% of consoles sport Internet connections, said Yankee Group's Goodman, who added that he didn't believe video game advertising would ever rival advertising on TV.

Michael Pachter, a Wedbush Morgan Securities analyst, predicted the market would be limited to 10% of its potential until someone figured out a way to deliver ad spots to all gamers, possibly by persuading companies such as Sony Corp. and Microsoft Corp. to make their game machines download information regularly, as TiVo recording devices now do to update television programming schedules.

"There's plenty of money there," Pachter said. "The question is: Is it a hundred million bucks or is it 10 billion?"


Copyright 2005 | Los Angeles Times
Allen Kanner, a UC Berkeley child pschologist believes that high school teenagers are easily influenced by in-school military recruiting: "They are less sophisticated in terms of analyzing the purpose of an advertisement, and the strategies and manipulation being used to convince them to buy into joining the Army."
They're Talking Up Arms
Military recruiters are fortifying their outposts at high schools,
hoping a chummy familiarity will entice students to enlist. Some decry the tactics.
| See also: Letters to the Editor
COLUMN ONE | By Erika Hayasaki | Los Angeles Times | April 5, 2005

Marine Sgt. Rick Carloss is as familiar to students as some teachers at Downey High School. He does push-ups with students during PE classes and plays in faculty basketball games. During lunch, he hands out key chains, T-shirts and posters that proclaim: "Think of Me As Your New Guidance Counselor."

On a recent morning, Carloss drove his silver 1996 Mercedes-Benz from his recruiting station to the school two blocks away. A parking attendant waved him into the lot, saying, "Hi, dear."

Inside the attendance office, Carloss kissed two secretaries on their foreheads.

"I need you to summon a young man out of class for me," he told one.

"OK," she replied. "What's his name?"

The young man, Gilbert Rodriguez, was an 18-year-old senior. He was enlisting in the Marines the next day. Carloss needed go over paperwork with him.

Walking through corridors, Carloss pounded a student's fist in greeting, chatted with another about a novel she was reading, shook hands with administrators.

The sergeant entered the library and a student shouted: "Hey, Carloss!"

Such familiarity is what the Marines and Army believe they need if they are to keep their ranks replenished. As the conflict in Iraq entered its third year, the Marines missed their monthly recruiting goals in January through March for the first time in a decade, and the Army and the National Guard also fell short of their needs. This year, the Army and the Marines plan not only to increase the number of recruiters, but also to penetrate high schools more deeply, especially those least likely to send graduates to college.

For Carloss and other recruiters, part of the way has been cleared by the No Child Left Behind education law of 2002, which provides the military with students' home addresses and telephone numbers. It also guarantees that any school that allows college or job recruiters on campus must make the same provision for the military.


Once in the door, lining up enlistees means becoming part of the school culture.

Carloss spent seven weeks in recruiting classes to hone his marketing and communication skills. His techniques are similar to those in the Army's "School Recruiting Program Handbook," published last year.

The guide instructs recruiters to deliver doughnuts and coffee for the school staff once a month; attend faculty and parent meetings; chaperon dances; participate in Black History Month and Hispanic Heritage Month events; meet with the student government, newspaper editors and athletes; and lead the football team in calisthenics. It lays out a month-by-month plan to make recruiters "indispensable" on campus. The booklet states: "Be so helpful and so much a part of the school scene that you are in constant demand."

It advises recruiters to get to know young leaders because "some influential students such as the student president or the captain of the football team may not enlist; however, they can and will provide you with referrals who will enlist."

Some teachers, parents and students are complaining about what they consider to be overly aggressive recruitment tactics, especially at schools with low-income and minority students. That criticism has prompted some schools, such as Roosevelt High in Boyle Heights, to curb military recruiting.

But at others, like Downey, which serves mostly Latino students from working-class families, recruiters like Carloss are welcomed.

Carloss, 33, one of the Marines' best recruiters, has the kind of charm and outgoing personality that enables him to relate to students. After graduating from Dorsey High School in South Los Angeles, he studied radio broadcasting at Santa Monica College for two years. In 1991, he joined the Marines

because he wanted leadership skills and to earn money for college. The military paid for his education at Howard University in Washington, D.C.
Inside a lunch room, Carloss sat with Rodriguez and another Marine recruit, Matthew Tovar, an 18-year-old senior who will leave for boot camp in July.

Rodriguez had planned to attend Rio Hondo College's police academy in Whittier, but several months ago he learned after talking to Carloss that he could receive training in the Marines to prepare him for his dream career as a police detective.

At Rio Hondo, "the training they were going to give him is something he has to pay for," Carloss said.

"This option will be better for the future," said Rodriguez, who has spent much of his life supporting himself. While attending Downey High, he worked full time as a store manager.

Sitting in the lunch room, Carloss told both young men that with money he earned in the military, he bought a motorcycle and a house, in addition to his Mercedes.

His cellphone rang. It played a 50 Cent rap tune.

The sergeant took off his Rolex watch and handed it to Tovar. Tovar examined it and smiled: "That could be me one day."

Tovar relates to Carloss. Both like nice cars and Sean John clothing. Both lost best friends in shootings, in neighborhoods where they were both "at the wrong place at the wrong time." Both chose the Marines over the streets of South Los Angeles.

"He's a very good role model," said Tovar, who wanted to be a Marine even before meeting Carloss. "He knows how the kids are."
Carloss professes not to pay attention to recruiting quotas. "Do I really look at this as a numbers game?" he said. "I don't. The kids are going to come [to the military] regardless of how I carry myself."

But Allen Kanner, a Berkeley child psychologist and the author of "Psychology and Consumer Culture: The Struggle for a Good Life in a Materialistic World" who has tracked military recruitment in schools, said teenagers are easily influenced.

"They are less sophisticated in terms of analyzing the purpose of an advertisement, and the strategies and manipulation being used to convince them to buy into joining the Army," Kanner said.


University High School student Jose Dubon recently wrote an editorial for the campus newspaper in which he stated: "The Army managed to get a Hummer rolling on 24-inch dubs, blasting rap, lined with flames on the side, outside of Room C161."

He continued: "Dressed in Army uniforms, recruiters stood outside telling people that if they signed up, they [would] receive a T-shirt that said, in Spanish, "YO SOY EL ARMY."

Karen Magee, who has taught history for 22 years at the Downtown Business Magnet School, said her students have complained that recruiters have offered to buy their prom tickets if they sign up for information about enlisting. Recruiters have attended dances and faculty meetings, she said, and offered to take students to dinner.

In December, recruiters approached her in the hall and asked if they could visit her classroom, Magee said. She refused. Other teachers did not.
At Sylmar High School, which has mostly low-income Latino students, recruiters walk around in groups of two or three during lunch and approach students at bus stops, said Erika Herran, 16.

She added: "I can't even remember a time when I have seen a college recruiter on campus."

At Bell High School, parents and students wanted to know why administrators recently required 500 juniors to take the 3 1/2 -hour Armed Services Vocational Aptitude Battery test.

The test is designed by the Department of Defense as a prime recruitment tool providing the military with "pre-qualified" leads, according to the Army handbook. Recruiters pitch the test to principals and counselors as a "career exploration and assessment exam."

Yesenia Mojarro, career counselor at Bell, said the school gave the test to the junior class for the first time this year to assess career strengths. She said proctors told students that if they were not interested in a military career, they could withhold their home address or phone number.

Itzuri Villa, 16, a junior at Bell, said that when a teacher told her that it had not been not mandatory, she said students began yelling: " 'What?' Everyone was bothered. Why were we testing? Most of us didn't want to test because we were afraid they were going to try to recruit us."
Her father, Gustavo Villa, said the school never asked for permission to give the test.

Recruiters call his daughter weekly, Villa said. Like many parents, he did not know that under No Child Left Behind, his daughter could "opt out" of providing contact information to military recruiters.

In the Downey Marine office, five recruiters spend about two to three hours a day calling students. Those they cannot reach by phone they sometimes visit at home.

Master Sgt. John Bertolette, the Marine recruiting director in Downey, said his staffers know their limits. "We know not everyone is cut out to be a Marine," he said. "We don't get on the phone and badger or beat the issue."

Inside the office, a white board on the wall lists 25 "target" high schools.

For each campus, recruiters had listed the number of male students, visits to the campus and total signed contracts for 2005.

Dave Griesmer, a spokesman for the Marine Corps Recruiting Command, said the military seeks diverse candidates, regardless of income level.
But he added: "You're not going to waste your resources if you're in sales in a market that is not going to produce.

"We certainly don't discount any school," he said. "But if 95% of kids in that area go on to college, a recruiter is going to decide where the best market is. Recruiters need to prioritize."

At San Marino High School, in an affluent San Gabriel Valley neighborhood, career center director Shanna Soltis said she has seen one military recruiter so far this school year. They rarely stop by, she said, because about 98% of San Marino graduates attend college.

A group called the Coalition Against Militarism in Schools, composed of Los Angeles teachers, recently began keeping track of recruiting on high school campuses. The group has joined with the American Civil Liberties Union to file public records requests to gain access to recruiters' records and information they distribute to students.

In the East Los Angeles Army office, recruiters sense the backlash.

Two of the recruiters, both sergeants, recently arrived during lunch hour at Jefferson High in South-Central L.A., checking in at the front office. The school does not allow them to wander the halls or make pitches to students passing by. Instead, they are required to stay in the career center or the Junior Reserve Officers' Training Corps classroom.

"Two years ago, we could walk around on campus and say, 'Hi, I'm with the military,' " said Sgt. Eldhen Fajardo. "Now we can't do that."
On the way to JROTC, they passed students on the basketball court and the football field. Some stared. One laughed at their uniforms. Another called Fajardo a derogatory name.

He brushed it off, saying: "They want to make you mad."

Later, they visited the career center. Two Air Force recruiters were already sitting at a table, pamphlets spread out. The four recruiters spent the rest of the lunch period there. No students showed up to meet them.

Meanwhile, during lunch at Downey High on a recent afternoon, Carloss and another Marine recruiter presided over a festive scene.
They set up a metal exercise bar on the quad and put up poster boards decorated with colorful pictures and slogans. They challenged students to a pull-up contest, offering freebies to those who participated.

Carloss solicited students like a game booth vendor. A crowd of curious youths gathered around him. They shouted and laughed, cheering on students who accepted the pull-up challenge.

Students held pamphlets and key chains from an Army recruiting table several yards away. They picked up T-shirts and hats from the Marines.
Carloss asked them to fill out cards with their name, address, phone number, age and grade. Students must be at least 17 to enlist. Those younger than 18 need parental consent.

"Are you scared?" Carloss said jokingly to one boy.

Carloss waved down a girl: "Go to one of these boys over here who you think is cute and tell him to do it."
"Who?" she replied.

"I don't care," Carloss said, "as long as he's 17."
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Copyright 2005 Los Angeles Times
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Letters to the Editor | April 9, 2005
Armed Forces Recruiters: Attacks and Defense


As a former active-duty Marine Corps officer and currently a member of the Marine Corps Reserve, I read with interest "They're Talking Up Arms" (April 5). What I find perplexing is that the Coalition Against Militarism in Schools is opposed to the recruitment efforts of the armed forces in schools.

I often tell parents and students alike that service in the military is an honorable, noble and fulfilling endeavor. A young person need not make the military a career — I didn't; after a tour on active duty, I left to attend law school, but have remained in the Reserve ever since. I was called back to active duty for Operations Desert Shield and Desert Storm and for Operations Enduring Freedom and Iraqi Freedom.

The military exposed me to men and women from the Deep South, from Appalachia, from the plains of the Midwest and from Pacific Coast lumber camps; people from walks of life and with views I likely never would have known had it not been for the military. My time in the military was the best thing I've ever done.

I teach my children that we who are fortunate enough to live in a strong, free society have a moral obligation to defend our country and our way of life and to defend those less fortunate than ourselves. My oldest son, while only 15 years old, anxiously awaits the day he is old enough to don a Marine uniform and serve and protect America and, indeed, all humanity.

I am sure that the coalition members sleep soundly in their beds and enjoy the freedoms that men and women have fought and bled to obtain for America's future generations. I'm just curious as to how they propose to keep those freedoms.

David M. McCarthy
Culver City


The last line in the story says it all: "I don't care," [Marine Sgt. Rick] Carloss said, "as long as he's 17." The Army and Marines are conducting what amounts to a death march on our nation's high school campuses.

Funny thing, in the '60s, kids went to college to avoid being in the military, now the military is preying on the soon-to-be dropouts in high school to become part of the "team." I wonder what fantasy the recruiters are using to make fighting on the front line in Iraq seem sexy? More than 1,540 deaths and counting, boys and girls.

Mark Storhaug
Pacific Palisades


The article about recruiters in high schools reminded me of a conversation with my Marine grandson. He served briefly as a recruiter, but when I asked him if he'd like to do that again, he said, "No. The recruiters tell you the good part of being a Marine. But there's a part they leave out. They don't tell you that just about everywhere in the world they send you, the people there hate you and hate America."

His disappointment in our nation's reputation and behavior is much like the deep sadness I feel when I read that four more soldiers were killed in Iraq on Monday — killed by those people who hate America. Recruiters need to tell these high school students both sides of this grim reality.

Greta Pruitt
La Crescenta


How disgusting, these vultures and their tactics in recruiting at low-income high schools. Let them go to the Washington, DC, area and recruit the sons and daughters of the warmongering president and his cronies.

Deborah J. Chandler
Upland


Copyright 2005 Los Angeles Times | Top


" The Army and the Marine Corps are having difficulty meeting monthly recruiting goals as images of war broadcast daily from Iraq discourage young people who might otherwise be eager to join the military. Pentagon officials are increasingly worried that the national recruiting downturn is not a short-term slump but a long-term crisis threatening the viability of the all-volunteer military. One particular problem, Pentagon officials said, is that many parents are advising their children against joining the military, fearing a deployment to Iraq."

Military Enlists Marketer to Get Data on Students for Recruiters
By Mark Mazzetti | Los Angeles Times Staff | June 23, 2005

WASHINGTON — With the conflicts in Iraq and Afghanistan making it increasingly hard for the U.S. military to fill its ranks with recruits, the Pentagon has hired an outside marketing firm to help compile an extensive database about teenagers and college students that the military services could use to target potential enlistees.

The initiative, which privacy groups call an unwarranted government intrusion into private life, will compile detailed information about high school students ages 16 to 18, all college students, and Selective Service System registrants. The collected information will include Social Security numbers, e-mail addresses, grade-point averages and ethnicities.

The program, run by the Pentagon's Joint Advertising, Market Research and Studies office, is the latest effort to jump-start a recruiting mission hampered by violent images broadcast daily from Iraq.

BeNow Inc., a Massachusetts direct-marketing firm that compiles and analyzes masses of data, will manage the program.

According to the Pentagon's official notice of the program, the new initiative's aim is "to provide a single central facility within the Department of Defense to compile, process and distribute files of individuals who meet age and minimum school requirements for military service."
"The information will be provided to the services to assist them in their direct marketing recruiting efforts," read the notice in the Federal Register, published last month.

The No Child Left Behind Act allows the Pentagon to gather the home addresses and telephone numbers of public-school students. The new Pentagon initiative would be far more extensive, drawing from government databases compiled by state motor vehicle departments and similar agencies.

The program has angered privacy groups, which contend that the Pentagon is risking the misuse of data by handing over such sensitive material to a private firm.

"We think it's a mistake that violates the spirit of the Privacy Act," said Marc Rotenberg of the Electronic Privacy Information Center, a public interest research group based in Washington.

The privacy center's official response to the initiative — also signed by eight representatives of similar organizations — called the database "an unprecedented foray of the government into direct marketing techniques previously only performed by the private sector."

A Pentagon spokeswoman said the arrangement with BeNow, which was first reported in today's Washington Post, was critical to the military's effort to increase the pool of potential recruits.

"The database is another tool for recruiters to use to find candidates for military service," Air Force Lt. Col Ellen Krenke said late Wednesday.
Krenke pointed out that any students who did not want to be contacted by recruiters could have their names added to a "suppression list" that would keep the information private.

The No Child Left Behind Act, which President Bush signed in 2002, also contains an "opt out" clause allowing parents to sign a form preventing schools from giving information about their children to the military.

The military's ability to obtain student information under No Child Left Behind has sparked a backlash across the country.

The American Civil Liberties Union filed a lawsuit last month against the Albuquerque, N.M., school district, alleging that the district did not notify parents that they could prohibit recruiters from getting their child's information.

In Seattle, the parent-teacher association at Garfield High School adopted a nonbinding resolution last month stating that "public schools are not a place for military recruiters."

The controversy has reached Congress. In February, Rep. Michael M. Honda (D-San Jose) introduced legislation, now before a House Education and the Workforce subcommittee, that would exchange the current "opt out" policy for an opt-in policy.

"Parents and their children should automatically receive privacy protection for students' confidential information, and recruiters should have to wait for explicit consent before they have access to these records," Honda wrote in an op-ed article last month in the San Jose Mercury News. He wrote that the National PTA had endorsed his bill.

The Army and the Marine Corps are having difficulty meeting monthly recruiting goals as images of war broadcast daily from Iraq discourage young people who might otherwise be eager to join the military.

Pentagon officials are increasingly worried that the national recruiting downturn is not a short-term slump but a long-term crisis threatening the viability of the all-volunteer military.

One particular problem, Pentagon officials said, is that many parents are advising their children against joining the military, fearing a deployment to Iraq.

Army officials said it was unlikely that the service would meet its 2005 recruiting goals, and Army Maj. Gen. Michael D. Rochelle, head of Army Recruiting Command, said recently that he expected even more recruiting problems in 2006 than the Army had this year.

With recruiters struggling to meet monthly quotas, dozens of reports have surfaced of overzealous recruiters using unauthorized tactics — even threatening some potential enlistees with jail time — to sign on recruits.

Last month, the Army conducted a national one-day recruiter "stand down" during which every Army recruiter received a refresher course about methods prohibited under Army regulations.
Copyright 2005 Los Angeles Times
Online games (such as www.orbitzgames.com) are "time-killers" for the gamers, but, as Stuart Elliott (NYTimes 9/21/05) writes: " the goal of advergames is to encourage consumers to engage in a branded experience -- that is, spend time voluntarily with an ad."
Advertising: Sponsoring the Slopes

NEWSWEEK ( Dec. 8, 2003) — A trip up Vermont’s Stratton Mountain may come in an Altoids gondola car. Canada’s Whistler has a Nintendo Gamecube terrain park, a Pontiac Race Center and mountain hosts who wear Evian jackets. Rossignol sponsors Vail’s on-mountain ski demo center, and the resort has had a warming hut courtesy of Burton Snowboards and Mountain Dew. Whatever happened to getting back to nature?

The Forest Service wants to know, too. This winter, it will review its rules governing corporate sponsorship of amenities ski resorts otherwise wouldn’t provide. Federal policy bans outdoor ads on public lands, where a majority of resorts operate. But the rule is murky: the Forest Service allows resorts to plaster gondola interiors with ads because they’re not technically outdoors; temporary banner ads line ski races, and companies are eager to brand the rail slides and half-pipes that snowboarders use. “The issue becomes more complex the more layers you peel,” says Geraldine Link, National Ski Areas Association policy director.

The Forest Service review is the result of the latest gray area: lap maps. Installed on chairlift safety bars at recently opened Aspen, the Map Link trail guides, free for resorts, are accompanied by ads for Amstel, Tylenol, Altoids and other companies. Aspen’s clientele—among the wealthiest in the country—are just who marketers want to reach. But the mountain’s also an environmental leader in the industry. Aspen officials say that the maps mean less litter—and they don’t mar the landscape. If the Forest Service agrees, other resorts, like Telluride, may install them. Jim Stark, the Forest Service’s winter-sports administrator for Aspen, says: “Our fear is to open the floodgates for commercial advertising.”  —Paul Tolme
Radio Stations Gear Up for Dashboard Advertising (New York Times, January 4, 2004)

"Big radio companies like Clear Channel Communications and Infinity Broadcasting are equipping some of their stations with [RDS- radio data system] technology that broadcasts not just commercials but text messages that appear on car radio displays.... consumer advocates like Ralph Nader noted the potential for driver distraction, not to mention irritation:'Anything that keeps the eye off the road increases the risk of a crash.'... Dashboard ads also drew criticism for delivering advertising to yet another venue that was once merely functional, as happened with ATM screens, movie theater lobbies, elevators, taxis, cellphones, restrooms, gas station pumps and subway station floors."
Google's E-Mail Strategy Criticized
New Gmail service scans messages and attaches targeted ads to them, raising privacy fears.
Los Angeles Times, April 2, 2004  By Chris Gaither, Times Staff Writer

Privacy advocates are concerned that there's one big flaw with Google Inc.'s free e-mail service: The company plans to read the messages.

The Internet search firm insists that it needs to know what's in the e-mails that pass through its system — so that they can be sprinkledwith advertisements Google thinks are relevant. After all, revenue from those targeted ads will pay for the Gmail service, which began a limited test Thursday, offering up to 500 times as much e-mail storage as competing Web e-mail programs from Yahoo Inc. and Microsoft Corp.

The electronic letters won't be read by Google employees; computers will handle that chore. Nonetheless, the specter of seeing an ad for an antacid beside a message from a friend complaining about stomach pain is enough to make some people nervous about the e-mail service.

"There will undoubtedly be some folks that will see this and freak out," said Ray Everett-Church, chief privacy officer for TurnTide Inc., an anti-spam company in Conshohocken, Pa. The aggressive advertising strategy may put a damper on Google's biggest move yet away from its core business of Internet search. After reading the privacy policy on the Gmail website Thursday, consumer-rights groups began sending complaints to the privately held Mountain View, Calif., company and preparing to warn users to stay away.

"The privacy implications of going through and perusing a customer's e-mail to display targeted advertising could be the Achilles' heel for Google's services," said Jordana Beebe, the communications director for the Privacy Rights Clearinghouse, an consumer group in San Diego.

The consternation caught Larry Page, Google's co-founder and president of products, off guard. "I'm very surprised that there are these kinds of questions," he said Thursday.

There are several reasons. For starters, spam-filtering programs routinely scour e-mails for telltale words such as "Viagra," and companies monitor the message traffic of employees on their corporate networks.

In addition, Internet companies already scrutinize Web search terms in order to serve up ads that are related to the topic a user cares about.

And Google's AdSense program already goes a step further, placing such ads alongside content on websites that come up in search results.


But e-mail is a more personal form of communication, making targeted advertisements feel intrusive
, said Chris Hoofnagle, associate director of the Electronic Privacy Information Center in Washington. He likened the Gmail ads to a computerized voice interrupting a phone conversation about a vacation with a pitch for a travel agency.

"This is an expansion in a way that should bother people," Hoofnagle said. "Communications are sacred."

Consumer advocates are also worried about the potential for Google to link Gmail users to their Internet searches.

Google records the numerical Internet addresses of the computers that request each of the Web searches the company performs. But it hasn't had names or other identifying information to link those addresses to specific people and learn who, for example, is searching for "Janet Jackson halftime show."

Once users register for Gmail, Google would be able to make that connection, if it chose to, said Pam Dixon, executive director of the World Privacy Forum in San Diego. And if Google ever compared the two sets of data, she said, "there are some people who would be chilled and embarrassed."

Page wouldn't say whether Google planned to link Gmail users to their Web search queries."It might be really useful for us to know that information" to make search results better, he said. "I'd hate to rule anything like that out."But he insisted that the company would protect user privacy and takes the issue "very, very seriously."

"We want people in the world to be able to trust Google," he said, "and we view that as an important part of our business."

Top
Trojan horse is movies' new ride
You're shocked! Outraged! Intrigued? Lately, film ads aren't always what they seem to be.

By Chris Lee - Special to The Los Angeles Times - April 28 2004

The ads began surfacing in the Home and Food sections of some 30 newspapers across the country last week. Nestled among commercial pitches for sofas or restaurants were photos of divorce attorney Audrey Woods beneath the words "I'm Not a Shark." Almost immediately, complaints began flowing in to lawyers' groups like the Illinois Attorney Registration and Disciplinary Commission seeking to discipline Woods for not listing her law license.

Perception? Just another divorce attorney looking for clients. Reality? A highly refined movie ad featuring actress Julianne "I'm Not a Shark" Moore, who stars as a divorce attorney in the upcoming romantic comedy "Laws of Attraction."

This Trojan horse approach to advertising appears to be Hollywood's latest selling technique, with studios disguising movie ads as commercials for fictional products and services.
The dupe factor has hardly proven a negative yet. "All's fair in love and marketing," says Nick Hamm, director of "Godsend," which has its own movie-ad-disguised-as-infomercial out there

The strategy, say many studio executives, is nothing more than a pragmatic reaction to the heightened competition when the volume of films flooding the cineplex is at an all-time high. And there are usually clues embedded in the ads to alert consumers to the farce. In this case, logging on to the website listed on the ad for the attorney's firm, katzcohenphelps.com, reveals her true corporate affiliation — with New Line Cinema.

"It was a little controversial, perhaps," Russell Schwartz, president of domestic theatrical marketing for New Line, says of the campaign, which is running in the Los Angeles Times among other publications. "But if you read the fine print, you'll see that it's a movie ad — one that struck a chord with the public."

Flashy, bombastic movie trailers cobbled together from existing footage are such a standard practice they verge on cliché. This new approach is "all about generating conversation," Schwartz adds.

The blueprint for the current crop of fictional film ads was laid out in March with Focus Features' "infomercial" for the Jim Carrey movie "Eternal Sunshine of the Spotless Mind." The trailer opened with this disclaimer: "The following is a paid advertisement from Lacuna Inc. The views expressed do not reflect the opinions of the management of this theater."
What followed was a testimonial by Dr. Howard Mierzwiak — the movie's Tom Wilkinson — who goes on to promote his "safe, effective technique for the erasure of troubling memories."

"The idea was to wake people up in the theater," says Focus Features' president of marketing, David Brooks. "Throw 'em for a loop, disorient them a little, then bring Jim Carrey in in the middle of it, reacting like we hope the audience will react. His first question is, 'This is a hoax, right?' "

Not everyone gets to that question right away. A website for Lions Gate Films' coming clone thriller "Godsend" has generated a fair amount of controversy as well as more traditional buzz for the film, which lands in theaters Friday. Until last week, when several new links were added, the remarkably realistic www.godsendinstitute.org presented itself as a fertility clinic called the Godsend Institute. In lieu of streaming trailers or photos of the film's stars, Rebecca Romijn-Stamos and Greg Kinnear, the website detailed the breakthrough medical procedure of the institute's founder, Dr. Richard Wells — Robert De Niro's character in the film — a specialist who offers "the replication of cells for the purpose of creating life from life." It also provided a toll-free telephone number to call to make an appointment with Wells.

"We're getting hundreds of phone calls — a few from people who left messages saying they wanted information about having a loved one cloned," Lions Gate President Tom Ortenberg says. "Those are the first calls we returned, to make sure people understand that it's just a movie website. We didn't mean to confuse anyone.

"We felt that if people went to the website not sure if it was real or fake, it would get 'Godsend' into the public vernacular — that when people started seeing commercials for 'Godsend' the movie, they'd put it all together," Ortenberg adds. In Lions Gate's case, they created a second bogus website designed to appear to be a protest to www.godsendinstitute.org. "We must put an end to the insanity of cloning, particularly cloning human beings," the petition reads. A columnist for Ireland On-Line fell for the ruse, posting a story titled, "De Niro Cloning Movie Causes Outrage."

"There's so much clutter out there," says Valerie Van Galder, executive vice president of marketing for Screen Gems. "When you're in a bank with seven other trailers at the movie theater, you're always trying to come up with unique things to breakthrough.
"


A spoof infomercial for a product called Vapoorize — a spray that atomizes dog mess, promising "no more poo worries" — never explicitly mentions the movie "Envy," which also lands Friday. But its charismatic pitchman, introduced as Nick Vanderpark, is actually "Envy's" star, Jack Black.

With the Who's "My Generation" playing in the background, a 30-second teaser trailer for the Will Smith movie "I, Robot," due in theaters mid-July, masquerades as a commercial for the NS-5, an "automated domestic assistant" — or servant robot. An ad for "The Stepford Wives," another summer movie, takes the aspirational marketing approach. The camera lingers over expensive golf clubs, silk suits and designer shoes, before a voice-over asks, "Isn't it time you had the ultimate in perfection?" and the ad cuts to the movie's star, Nicole Kidman.

In each case, the trailers tie in to some fictional service or product that is featured in the movies: In "Envy," Jack Black's character becomes rich after inventing Vapoorize; in "I, Robot," an army of NS-5s tries to overrun mankind, and so on.

Capitalizing on major theater chains' increasingly common practice of showing up to 10 minutes of paid nonmovie advertisements before a movie begins, Screen Gems Films hired ace commercial director Marcus Nispel to produce a deliberately confusing commercial trailer for one of its upcoming films.


Onscreen, the movie audience watched a wrinkled old woman apply a skin cream called Regenerate to her face and magically morph into a beautiful young glamazon. "Imagine a world where you can reverse the effects of age, stress and sun," the ad's voice-over narrator coos. "Brought to you by the leading name in biotechnology … the Umbrella Corp.," it continues. "Now your youthful beauty can last … forever."

"At this point, people are hissing and booing," Van Galder says. "Then, when the Umbrella Corp. part comes on, they realize: 'It's Resident Evil!' " The commercial is in reality a teaser trailer for "Resident Evil: Apocalypse," this year's sequel to 2002's surprise hit in which the fictive Umbrella Corp. unleashes a noxious chemical that turns humans into zombies. "By the end, the audience was cheering," Van Galder says. "It's one of the most successful things that we've done."

Of course, the irony in marketing movies this way underscores what movie trailers really are. "It's like a commercial pretending to be a commercial when it is a commercial," Van Galder says. "The snake eating its own tail."
------------------------------------------------------------------------
Copyright 2004 Los Angeles Times

Top
Ads coming to on-demand TV

Ken Belson, from News.com (1/18/ 2006) reported: "Comcast, the United States' largest cable operator, plans to introduce a video-on-demand channel today that will include advertising embedded in the programming.The new channel, to be called Exercise TV, is the latest attempt by cable companies to generate revenue from on-demand programming, most of which they give to their customers free if they have a digital set-top box. Already, Comcast customers who watch replays of television shows on-demand typically see the advertisements that ran with the original program. But customers can fast-forward through the ads.... On Exercise TV, the ads will be integrated into the programs. Comcast has sold exclusive advertising rights to New Balance, the footwear maker, for several million dollars. This will allow the company to insert its products and logo in and around the programs, initially a selection of 90 fitness episodes.... Craig Leddy, an analyst ... said cable companies could alienate viewers if they place too many ads in their on-demand programs and make them too much like commercial television."

Cash-strapped school reaps profits from corporate naming rights
ASSOCIATED PRESS By Geoff Mulvihill April 18, 2004

BROOKLAWN, N.J. – Students at Alice Costello School don't go to "the gym" to shoot baskets or "the library" to read books.
Thanks to the school district's sale of naming rights, they get their exercise at the ShopRite of Brooklawn Center and flip through books at the Flowers Library and Media Center.

If officials get their way, the students might not even attend Alice Costello School anymore – a new name could be chosen by the highest bidder on eBay.

The grade school's corporate naming blitz has been criticized by some – back in 2001, Sports Illustrated called the renamed gym "This Week's Sign of the Apocalypse." But as voters weigh an unpopular property tax increase to balance school budgets, the school is being touted as a model of creative fund-raising.

"Anything a school can do to be entrepreneurial, so much the better," said Dana Egreczky, a vice president of the New Jersey Chamber of Commerce.


Voters across New Jersey will decide Tuesday whether to approve local school budgets. It will be the first time since Brooklawn began selling naming rights in 2001 that local voters have been asked to raise their property taxes.

Superintendent John Kellmayer says if the state did more for the one-school district of 300 students near Camden, such unusual efforts would not be needed.

"A lot of smaller districts are fighting for their survival. What we're doing here is going to be the norm in 10 years," Kellmayer said.
Across the country, corporate underwriting has become common at many schools – from advertisements in yearbooks to company-sponsored sports scoreboards and band uniforms. Several states allow limited advertising on school buses.

The Brooklawn school has an arrangement with Pepsi that is fairly common. The soft drink maker has all the soda machines in the school and the district gets a cut of the proceeds, about $3,000 per year.

But the district's naming rights effort went a step further, starting in 2001 when the new gym was christened ShopRite of Brooklawn Center. The owner of the local supermarket agreed to pay $100,000 over 20 years to have his store's name displayed on the outside of the gym.

Naming rights for the new library were sold to the local Flowers family for $100,000.

The sponsorship deals have been ridiculed on talk radio and in other media. But Bruce Darrow, school board president, said he is not deterred by bad publicity.

"The only thing I regret now is ShopRite got off so cheap," he said.

Darrow has some other ideas, such as placing ads on the sport teams' jerseys or company logos in the basketball court's free-throw lanes. He doesn't like the idea of requiring school uniforms, though if ads could be put on them, he'll listen.

But it's his idea of selling the right to name the entire school that is likely to create waves.

The concept is not a new one, but so far it is rare. The cash-strapped Belmont-Redwood Shores School District in California is looking for corporate sponsors. Marilyn Sanchez, assistant to the superintendent, said companies would not be allowed to entirely rename the school. For example, the Central School could become known as something like "Central School, sponsored by Intel Corp."

Kellmayer said he has talked to eBay about the possibility of auctioning naming rights, but so far it's only an idea. Other districts have auctioned unused school buildings as real estate on eBay.

Lynn Heslin, whose 13-year-old daughter Amber is in seventh grade at Costello, says she's open to the idea of renaming the school if it would benefit students.

But Kathleen Maass, a former school board president, said she would vote against changing the school's name, which honors a former teacher and principal.

"There are some things that shouldn't be for sale," Maass said. "Alice Costello did a lot for the school and I don't think they should sell her name." 


Enron Elementary: Is corporate sponsorship going too far?
Con: Financial dependency equivalent to slavery

By BRIAN UIGA Staff Writer University of San Diego Guardian May 3, 2004

Any American with at least one functioning eye can see that we live in a highly competitive and commercial society. Every possible outlet has been completely developed for advertising purposes. Most magazines are a highly concentrated collection of targeted advertisements, and it seems as if many television shows exist primarily to justify advertising slots during the program and to sell DVD box sets or other product tie-ins. Public buildings and buses dot the landscape with colorful posters. Advertising is so pervasive that it is no longer necessary to mention a product; the mere brand is as effective as a full-on product pitch.

This is why corporate sponsorships of public institutions have been so successful. With only name recognition necessary, no place or event is too large or too small to don a brand — for a suitable price, of course. That is, except for two traditional hold-outs in the American corporate arena — religion and education. With their emphasis on more important and grave issues, this makes a lot of sense. These kinds of institutions avoid distractions such as soft drink preference when discussing the infinite.

Over the last decade, however, education funding has been lagging and schools are selling out to advertisers in greater numbers. Of course, this is because public schools are funded by tax money. As politicians try to build short-term favor with voters by offering tax cuts, the pool of money used to fund the operation and construction of schools gets smaller. Schools are forced to turn to alternative funding sources, which usually means that advertising is given free rein over the one place where children are legally required to go.

One of the most heavily publicized horror stories of advertising in schools across the country involved “Channel One,” a mandatory 12-minute television program shown in over 12,000 elementary schools. The program was a cross between the short ABC newsreels seen on transatlantic flights and the hideous College Television Network which airs constantly at Sierra Summit. One-sixth of the “Channel One” program was advertising: These critical two minutes paid for the televisions, satellite dishes and their installation. The catch was that the children had to watch the “Channel One” programming — commercials and all — or the schools couldn’t keep the televisions and the deal was off. Within a few weeks, the system fell into pandemonium. Rebels who refused to pay attention to “Channel One” were suspended from school, or worse yet, many children did not want to do anything during the school day other than watch “Channel One.”

Education’s purpose is to prepare students to face the world. Granted, learning to ignore advertising is a very important part of facing the modern world, but when students are punished for exercising their right not to acknowledge advertising, they have lost the ability and free will to make their own choices. Even if the intended acclimation to advertising is not completely realized, the students will still be discouraged from making their own decisions. After all, these decision-making skills are encouraged during school, but how important can this education be if the rights to name the school are given to the highest bidder on eBay, as in the case of Alice Costello School in New Jersey?

Obviously, not every case of corporate sponsorship in schools ends up like the “Channel One” crisis. But putting a company’s name on an object is still advertising, and still carries some of the same negative effects, regardless of whether the students are forced to pay attention.

Once a company has paid for its name to be associated with the public image of a facility, it tends to protect its investment. This undoubtedly translates into a loss of creative freedom. Even if the sponsoring company has not set up rules for how a school should be run, the schools are constrained nonetheless: The mere threat of pulling financial support gives a company control over the school.

Don’t believe that a large corporation capable of sponsoring a school would not exploit its position. The purpose of a corporation is to maximize profit, which often puts it at odds with the ethical standards of that which it is sponsoring. For example, during the San Diego wildfires, while thousands of San Diegans took to the streets to volunteer and help, the vendors of the energy beverage “Red Bull” saw these crowds as yet another captive audience. They sent roving bands of cheerleaders to give out “Red Bull,” generally irritating the philanthropic crowds, hawking what they deemed “The official energy beverage of Firestorm 2003!” It is easy to see how this type of disregard for anything but gross profit could cause problems when mated with an institute of learning.

Despite the manipulations of several corporations, a suitable alternative exists at UCSD, with all of the benefits of increased funding that corporate sponsorship affords without nearly as much manipulation. Irwin Jacobs, president of Qualcomm, has sponsored UCSD’s entire engineering campus, as well as a new theater facility at the La Jolla Playhouse and a Retinal Care facility at Thorton Hospital. Yet this huge sponsorship of UCSD is in the name of himself and his wife Joan, not Qualcomm. Jacobs is also a former UCSD professor, so at least any hypothetical string-pulling he does with his influence is from the perspective of a veteran insider working as an independent, as opposed to the completely foreign, outsider/business standpoint of a corporation.

While other corporate entities have started to become UCSD affiliates, such as Jack In The Box (for donating a bus to the Preuss School) and Microsoft (for purchasing their own room at Career Services Center), at least the scope and intent of Jacobs’ publicity seems more benign than selling milkshakes to impressionable Preuss School kids or holding a monopoly on UCSD’s thriving population of programmers.

The sad truth is that philanthropists like Jacobs are few and far between, and corporations are more likely to throw their money around to enhance their name recognition. Schools must make the choice between compromising their curricula and languishing in debt. Neither one is a particularly satisfying solution, but in the end, schools would be better off shirking corporate sponsorship, unless a clone of Jacobs is around to sign the checks.
------------------------------------------
Copyright © 2004 UCSDGuardian
Kentucky Derby -- (AP) May 1, 2004
Jockeys sell and sew logos on the fly
Advertisers willing to pay jockeys $30,000

Decades of tradition ended fast and furiously at Churchill Downs.

A day after being freed by a federal judge to wear advertisements, jockeys cut endorsement deals between races Friday while a seamstress frantically sewed logos onto their pants legs. A number of riders will wear ads Saturday in the Kentucky derby for the first time...
----------------------------
(Does this mean that everyone will be jockeying -- literally --for the outside position as they pass the TV cameras?)


New York Times, May 5, 2004:
Advertising Casts Web Over National Pastime

"Major League Baseball, never an aggressive marketer, did a stunning about-face wednesday. It announced that it would promote the new movie "Spider-Man 2" at all games on the weekend of June 11-13, including placing a Spider-Man symbol atop the bases....

... the New York Yankees recently added advertising signs in the dugouts, although those were [described] as revenue-enhancing measures rather than marketing tools."
---------------------------------
Almost!
But, the consumer watchdog group Commercial Alert urged fans to boycott the movie and all Sony products, Columbia being a Sony Pictures Entertainment company.

"It's time for baseball fans to stand up to the greedy corporations that are insulting us and our national pastime,"
Commercial Alert executive director Gary Ruskin said in a statement released by his organization Wednesday. "We urge everyone not to buy Sony products, and not to see Sony movies, especially 'Spider-Man 2.'

"How low will baseball sink? Next year, will they replace the bats with long Coke bottles, and the bases with big hamburger buns?"
---------------------------------
Baseball Casts Off Spider-Man's Web
By RONALD BLUM AP Sports Writer May 6, 2004

NEW YORK - Spider-Man ads on bases didn't fly with baseball fans.

A day after announcing a novel promotion to put advertisements on bases next month, Major League Baseball reversed course Thursday and eliminated that part of its marketing deal for "Spider-Man 2."

"The bases were an extremely small part of this program," said Bob DuPuy, baseball's chief operating officer. "However, we understand that a segment of our fans was uncomfortable with this particular component and we do not want to detract from the fan's experience in any way." ...

The ads were to appear as part of a deal involving Major League Baseball Properties, Marvel Studios and Sony Inc., the parent of Columbia Pictures, which is releasing the movie on June 30. The promotion will go on with giveaways and other ads at ballparks that weekend.

"We listened to the fans," said Geoffrey Ammer, president of worldwide marketing for the Columbia TriStar Motion Picture Group. "We never saw this coming, the reaction the fans had. It became a flashpoint - the reaction was overwhelming."

"We don't want to do anything that takes away from a fan's enjoyment of the game," he said. "Some people thought it was a great idea, but others saw it as sacrilegious." ....

Many baseball purists denounced the plan, including Fay Vincent, a former baseball commissioner and president of Columbia Pictures. Having watched jockeys earn the right to have ads on their uniforms for the Kentucky Derby, some thought it was a step too far in the increasing commercialization of sports. "I think they made a good decision to change their minds," former commissioner Peter Ueberroth said. "I don't think it makes any sense at all. It's a clutter."


Cubs show tradition the door with ad deal
By Paul Sullivan | Chicago Tribune | February 14, 2007

MESA, Ariz. -- Bricks and ivy have made up most of the outfield walls at Wrigley Field for the last 70 years, but the Cubs will alter the ballpark's famous backdrop for at least the next two years with advertisements on the old green doors.

The Cubs announced a multiyear deal Wednesday with Under Armour, a sports apparel company, agreeing to place its logo and name on the outfield doors. Terms of the agreement were not announced, but the ads will be in place at least through 2008.

By mid-May, the Under Armour ads will be surrounded by the ivy that Bill Veeck helped plant 70 years ago to beautify a ballpark that eventually turned into a baseball mecca. Cubs marketing director Jay Blunk said the skyrocketing cost of player salaries necessitated the change, though he knows the decision may upset traditionalists.

"Our track record with the subtle changes, year after year, speaks for itself," Blunk said. "Going all the way back to the lights, the skyboxes, the rotational signage in 2004 behind the plate, the dugout signage, which we started in 2000, and all the subtle changes we've done to update Wrigley Field and keep Wrigley Field from becoming financially obsolete.

"We always have the tradition and the ambience of Wrigley Field in mind, and rather than make bold changes, we try to make subtle changes that deliver high impact with regard to revenue and television exposure to sponsors, yet have low impact on the visual quality of Wrigley Field. I think that's what you see with the Under Armour [ad]. It's just the next phase of keeping Wrigley Field updated."


Blunk said the Cubs are competing in a division with five teams that have new or relatively new stadiums, and that it costs a lot of money to maintain Wrigley Field, which was built in 1914.

"Yes, it's a Normal Rockwell painting everyday," Blunk said. "But that Norman Rockwell painting takes millions of dollars each year to maintain and keep at the standards we like to keep. So we do have a unique situation at Wrigley—sort of a double-edged sword.

"It's a beautiful place and it draws people, but then again, it does limit your revenue streams and is quite expensive to maintain. This is a way we can counter-balance that, and help us attain these blue-chip free agents such as Alfonso Soriano, who, by the way, is a spokesman for Under Armour."

The current outfield walls were constructed in a 1937 remodeling project and the doors were painted green to blend in with the ivy.

Veeck oversaw the construction, purchasing and planting of the bittersweet and Boston ivy and helped attach it to copper wires running to the top of 11-foot walls.

Like many Wrigley purists, Veeck was averse to change and he boycotted the ballpark in his final days in 1985, citing the Cubs' decision to end the policy of selling bleacher tickets only on the day of a game. Veeck had originated the policy.

Will modern-day bleacherites—who will pay as high as $42 a ticket this year—really care about a couple of ads on the wall? The Cubs are betting the answer is no and would argue the Boston Red Sox's owners have made substantial changes the last few years to historic Fenway Park, including putting fans on top of and ads on the Green Monster, the park's iconic left-field wall.

A press release touting the Under Armour ads on the green doors at Wrigley point out that the Under Armour logo "shares space" on the Green Monster with another sporting-goods retailer.

But Wrigley had never had ads on its outfield walls since Veeck planted the ivy, and the Cubs generally have resisted putting obtrusive ads in areas outside ballpark's concourse, with the notable exception of a large beer-company ad under the center-field scoreboard, which lasted a few years during the 1980s.

Copyright © 2007, Chicago Tribune
State Farm Is There, Right by the Backboard
By STUART ELLIOTT | The New York Times | January 31, 2007ALTHOUGH it seems that the only thing Madison Avenue is doing this week is making commercials for the Super Bowl, marketers are still finding ways to fill other sports spaces with advertising. If you doubt that, look up the next time you attend a college basketball game or watch one on television, and study the framework behind the backboard.

At more than 40 colleges around the country, that space is for the first time being used for advertising signs, three feet long by one foot wide, affixed to what are known as the basket stanchion support arms. The signs, one at each end of the court, are perpendicular to the backboards; they bear the words “State Farm” and the familiar red-and-white logo of State Farm Insurance.


State Farm, a longtime sponsor of college basketball, is deploying such ads, in what it calls the Basket Profile program. The program was tested in late December and has been under way at colleges and universities since early January.

State Farm made the deal — for the 2007, 2008 and 2009 basketball seasons — with ANC Sports Enterprises, a marketing company in Purchase, N.Y., that represents more than 150 arenas, stadiums and other sports locations in North America.

Although financial terms are not being disclosed, it is estimated that the agreement is costing State Farm about as much as CBS is charging on average for a 30-second commercial to appear Sunday during Super Bowl XLI — about $2.6 million.

The signs are further evidence, if any is needed, of the growth of commercial speech in the public realm. Critics who decry it as “ad creep” complain it clutters and coarsens the landscape. Despite the complaints, marketers are embracing such alternative methods because consumers are increasingly able to avoid traditional pitches like TV commercials and print ads.


“Alternative media is not really alternative anymore,” said Bob Kantor, chief executive at Hanger Network In-Home Media, which provides 35,000 dry cleaners with hangers made from recycled paper that are embossed with ads from companies like AirTran Airways, Dunkin’ Donuts, L’Oréal, Philips-Van Heusen and Revlon.

“I’ve worked with a lot of clients through the years,” said Mr. Kantor, who has held senior management posts at agencies like Lowe, Publicis and Rotter Kantor, adding that they have become more determined to find ways to “reach consumers at the times and places most relevant and most motivating.”
Among those marketers is State Farm, a corporate sponsor of the National Collegiate Athletic Association as well as a sponsor of sports events at individual colleges and universities.

“Consumers consume media differently from three years ago,” said Mark Gibson, assistant vice president for advertising at State Farm in Bloomington, Ill. “It’s not enough to just run a 30-second commercial in a program.”

In seeking alternatives to traditional ads, State Farm’s goal is “naturally, seamlessly integrating the brand into a venue in a way that doesn’t take away from the event,” Mr. Gibson said.

“If it causes disruption or becomes something people don’t like, it’s an issue,” he added, “and consumers will let you know in their own way.”
So far, Mr. Gibson said, there have been no complaints about the signs. They are appearing at universities that include Arizona State, Auburn, Baylor, Brigham Young, Florida State, Iowa State, Marshall, Miami, North Carolina State, Purdue, Texas A&M, the University of Colorado, Vanderbilt and the University of California, Los Angeles.

“State Farm was very sensitive about the schools doing this and didn’t push if a school felt it was not right,” said Greg Brown, president at the Learfield Sports division of Learfield Communications in Plano, Tex., which represents 32 universities in their dealings with corporate marketers.
“The college landscape is a much more reserved landscape than Nascar or a variety of other sports enterprises,” Mr. Brown said. “There’s headroom in what we do, by comparison, but we don’t do something the schools won’t agree with.”

Mr. Brown says he believes “we’ve struck a nice balance” with the State Farm signs, because they are visible to fans at the games as well as viewers on TV but are “not in your face.”

A year and a half ago, a competitor, Allstate, signed a deal to place ads on the end zone nets at the stadiums of 39 N.C.A.A. colleges like Army, Boston College and the University of Oklahoma. The agreement to put up the nets, bearing the Allstate “good hands” logo, was made by Dorna USA, a sports marketing division of Van Wagner Communications.

“In-game advertising is probably the single best way to reach the target audience” sought by marketers affiliating themselves with sports, said David Bialek, president of the ANC Sports Marketing division of ANC Enterprises, because “the advertiser’s message is embedded in the content of the game.”

Mr. Bialek, who said he worked at Dorna when the Allstate agreement was signed, compared ads glimpsed during sports events to ads inserted in video games.
“It’s just part of the backdrop,” Mr. Bialek said, “as much a part of the game as students wearing sweatshirts with team logos.”
Hmmm. Now there is an idea: paying students to wear sweatshirts with advertisers’ logos.
Copyright 2007 The New York Times Company
Pitching It To Kids
On sites like Neopets.com, brands are embedded
in the game. Is children's marketing going too far?

Time Magazine (Jun. 28, 2004) By DAREN FONDA/GLENDALE <